[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on May 26, 2011 19:49:26 GMT 10
what a patch This will require a good amount of testing. Great thing I'm now on vacation ;D
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Post by [}{] Demon_333 on May 26, 2011 20:57:08 GMT 10
what a patch This will require a good amount of testing. Great thing I'm now on vacation ;D Nice!
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[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on May 27, 2011 16:13:01 GMT 10
okay, not gonna lie, the old server perks are not really as well-suited as the KFL ones we had before. Welding and stalker kills, for example...not really very well meshed with the gameplay of KFL, usually. I hate to be that guy...but I'm really just not liking these changes (may be good with more vanilla gameplay though).
Or perhaps this is a glitch? I'm thinking not, as it was a new download, but you never know. But if this is going to be our new system, I suggest re-implementation of the Jack icons, and the removal of certain levelling aspects that aren't natural, but annoying (very grind-esque, as you don't really level them naturally, by playing, unless you plan to somehow make it more vanilla-esque to promote those things).
Overall, I think the regulars would mainly like feedback. We will work with what we got, but we like to know what's going on.
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Post by [}{] Demon_333 on May 27, 2011 16:53:24 GMT 10
A mishap happened and that's been fixed now.
KFLv48:
1. UM32 Proximity Mines: Removed for now until further notice, it's a tricky one to find out why it was causing the server crashes.
2. Random Ammo Spawns: Working again.
3. MeatPounder: Rage damagethreshold raised to 180 from 1.
4. KFLServerPerks updated to v2: Fixed by Entangler.
- Joining mid-wave you will spawn with the correct equipment.
- While in spectator mode and you join you will spawn, unlike before you had to reconnect.
Credits: Entangler, Hoshikudaki & feedback from the community
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[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on May 27, 2011 19:07:57 GMT 10
Hurrah for the fixes and the recent patch, quite lovely ;D
The mines are a curiosity, but surely we might soon crack the mystery
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wannas
Junior Member
Posts: 53
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Post by wannas on May 28, 2011 10:43:26 GMT 10
Well not having UM32 might encourage players to actually use Pipe Bombs. Maybe Demo could have a little more discount for them? Since they're meant for Fleshpounds and you get 2-3x the number of Fleshpounds each wave compared to vanilla KF, the price is kinda discouraging.
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Post by [}{] Monkey D. Luffy on May 28, 2011 21:23:59 GMT 10
ok umm where do i start..... for everyone that thinks 1 pat on hard is hard enough, you have nfi cause well ummm we kind of had 31 pats on suicidal today.....
so i would highly suggest not rtding on the pat wave cause well if you get increase wave size by 30 zeds then you kind of have 30 more pats spawn which kind of makes you wanna just give up cause you have 0% chance of survival if that happens
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[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on May 29, 2011 2:26:04 GMT 10
ok umm where do i start..... for everyone that thinks 1 pat on hard is hard enough, you have nfi cause well ummm we kind of had 31 pats on suicidal today..... so i would highly suggest not rtding on the pat wave cause well if you get increase wave size by 30 zeds then you kind of have 30 more pats spawn which kind of makes you wanna just give up cause you have 0% chance of survival if that happens xD how did I miss this?
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Post by [}{] Demon_333 on May 30, 2011 16:26:14 GMT 10
KFLv49: 1. RTDMoreZeds: There was a bug if rolled on Tanktriarch, 30+ would spawn. 2. New Dice Rolls: - Baby Pat Santa roll. Has same % chance to spawn like the FleshPound. - Mini Boss Roll: not saying anymore 3. Suicidal and Hell on Earth Difficulties: I - Ammo spawns appear more frequently like Hard difficulty. - Earned money from killing specimens are like Hard difficulty. - you Lose 15% of your current cash instead of 35% like before. 4. KFLServerPerksv3: - Bug fixed that allowed you to change mid-wave. 5. Crashes hopefully reduced. Added precaching to custom textures and static meshes 6. Replaced M79CF with the regular M79 for now because that to caused the server to crash. Credits: Entangler,Happy & Night*Fox Might set the server to Suicidal and have Hell on Earth Saturdays, we shall see what happens.
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[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on May 30, 2011 16:45:05 GMT 10
these demo weapons seem to be quite the trouble makers I can't wait to get straight to testing!
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Post by [}{]TheBoobyTrap on May 30, 2011 17:50:14 GMT 10
if we're gonna resort to default KF weapons we need new demo weapons to make demo fun!
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[}{] Timur
KFL Clan Member
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Posts: 92
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Post by [}{] Timur on Jun 2, 2011 9:58:09 GMT 10
I thought I saw v50...is that officially up?
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Post by [}{]TheBoobyTrap on Jun 2, 2011 17:01:29 GMT 10
^
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Post by [}{] Demon_333 on Jun 2, 2011 21:13:30 GMT 10
v50
A very minor update that just addressed no ammo spawns appearing on Suicidal and Hell on Earth
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Post by [}{] Demon_333 on Jun 21, 2011 17:47:44 GMT 10
KFL's Custom server is back!
e have a new server host and it's 32 slot! huge thanks to knathrack for helping us find a new host and huge thanks to Freak for paying the bill!
Everything is how it was before perks and everything. Enjoy!
New server IP add to your favourites: 123.100.233.91:7707
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