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Post by [}{] Demon_333 on Feb 11, 2011 15:33:29 GMT 10
I need some ideas on the dildo to make it different to the other melee weapons, any ideas?
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Post by [}{] Demon_333 on Feb 11, 2011 17:25:31 GMT 10
Ok nevermind about my post before, to clear things up the Dildo Sword can actualy stun Scrakes where as the Ice Katana can't.
Dildo Sword is like the Axe of Katana but faster lol.
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Post by [}{]xProvidence* on Feb 11, 2011 21:02:07 GMT 10
Xmas Bloat vomits baby fleshpounds DO WANT
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Post by [}{] Demon_333 on Feb 12, 2011 4:48:08 GMT 10
These are the next lot of fixes:
1: Patriarch modified, with more HP and different AI
2: Support ammo fixed
3: PainHead restricted to a certain amount of skulls he can spawn
4: M7A3 alt fire shoots 3 healing darts at once
5:Hunting Shotgun renamed to BoomStick, with stats modded
6:Shotgun renamed to PumpActionShotgun, with stats modded
7:Xmas Reindeer twice his size
Freak will be hosting the server at the stage it's at now, but will remain passworded and i will still need feedback.
Password is ilikeapples for who doesn't know.
First post updated.
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Post by [}{] Demon_333 on Feb 13, 2011 1:57:42 GMT 10
KFLv3 fixes:
1: BioLauncher damage Buff, can pile 10 goops, ammo cost decreased
2: BoomStick damage Buff
3: Dildo Launcher Damage Buff
4: Dildo Sword slight speed increase and extra damage on alt fire
5: Glowstick increased light and light radius
6:Pump Action Shotgun mag increased from 8 to 12, increased shell projectile from 7 to 10
7: Self Destruct weighs 0
8: Increased fire rate on The Executioner
9: Tri-Nade Launcher ammo cost decreased
10:Increased Winchester mag from 10 to 20, increased ammo
11: Xbow ammo cost decreased
12:Mosin Nagant ammo increased, slight body damage increase
13: SA80 Sniper ammo increased
14:You now gain a machine pistol on spawn
15: Bomber has a new M79 called M79CF, if Firestarter uses it, it will act like a incendiary bomb on impact
16: MeatPounder HP lowered a tiny bit
17: Commando now named to Rambo
18: Rambo gets a new Bullpup called Bulldog
19: More weapon price balance changes
20: Law Hammer ammo price decreased
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Post by Hoshikudaki on Feb 14, 2011 17:01:45 GMT 10
Found a bug regarding the machine pistols, if you have 2xmachine pistols and hit drop gun, you'll drop 1 machine pistol and end up with 1 machine pistol.
However if you drop that single machine pistol or sell it and pick up the first one you dropped earlier you'll get a 2xmachine pistol.
Summary Dropping 2x machine pistol will drop a 2x machine pistol for pick up and dropper will have a single machine pistol.
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wannas
Junior Member
Posts: 53
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Post by wannas on Feb 14, 2011 17:24:37 GMT 10
The self destruct still weighs 1, I think. You can attempt to buy it with 0kgs free but it won't actually do so unless you have 1. Or it could actually weigh 0 but just need 1 to buy, will test later if I get the chance. Also the Arch-Vile can occasionally get glitched somewhere it can still attack players (think you were there, Demon - could be a problem with the map more than the monster). And the Nut Grabber does a metric assload of damage because of clot grab. I also suggest you rename Fire Starter to one of: -FIYAAAAAAAAAAAAAAAAAAAHstarter -Twisted Firestarter (or as above) -Pyromaniac (or anything less lame )
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Post by [}{] Demon_333 on Feb 14, 2011 23:11:58 GMT 10
KFLv5 Changes: 1. Bullseye renamed to Marksman 2. Arch Vile replaced with Demon, due to annoying long ranged attacks he does 3. Lowered Patriarch HP by 15% 4. Lowered amount of Skulls can be spawned by PainHead. 5. Healer renamed to BattleMedic 6. Spawns have been tweaked, hopefully more better now. 7. Specimens mixed skins spawns removed. 8: Added two more Doom monsters, Imp and Demon 9. Firestarter renamed to Pyromaniac, suggested by Wanna's. I like it 10. Self Destruct weight fixed to 0.
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Post by [}{] Demon_333 on Feb 15, 2011 3:41:45 GMT 10
Oh by the way, what was your name in game wannas? and welcome to the forums
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wannas
Junior Member
Posts: 53
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Post by wannas on Feb 15, 2011 14:31:16 GMT 10
I'm \\SX// Weenie in-game. Pretty unrelated I know but they're 2 nicknames which seem to have stuck over the years. I'll get around to introducing myself but JSU 'd when I mentioned the Self-Destruct weighing 1 so I figured I should post that first.
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Post by [}{] Demon_333 on Feb 15, 2011 17:05:51 GMT 10
Ah yeh i remember and thanks again for posting feedback.
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Post by [}{] Demon_333 on Feb 16, 2011 3:57:56 GMT 10
KFLv6 Changes:
1. Demon increased HP + Damage
2. Imp increased HP + Damage
3. Clot_Elf increased walking speed.
4. Skulls do more damage
5. Xmas husk now has a self destruct abililty.
6. Xmas crawler is faster.
7. Xmas siren walks faster.
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wannas
Junior Member
Posts: 53
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Post by wannas on Feb 16, 2011 13:20:21 GMT 10
Perhaps one of the alternative sirens (the Patty-looking one if you didn't remove it or the Xmas siren) could have a much larger attack force? It's negative at the moment so it actually pulls players slightly - what if it pulled players a great deal but did less damage to compensate?
Alternatively you can make it push players, for lulz.
I haven't really tested the server because Freak's old address is down; if there's a new one I haven't been able to find it.
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Post by [}{]xProvidence* on Feb 16, 2011 17:46:55 GMT 10
I say make the grenades weightless and the pistol weigh 1.
So we have the option to use the entire 15/15 carry weight (as we can sell the 9mm).
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Post by [}{] Demon_333 on Feb 16, 2011 17:58:50 GMT 10
Okay, i'll make the grenades weigh 0, the 9mm you start with weighs 0 and the machine pistol weighs 1.
If anyone would like to help me write like a list on the weapon statistics and perks, so pretty much a guide on the server for newbies.
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