|
Post by [}{] Demon_333 on Feb 17, 2011 1:38:30 GMT 10
KFLv7 Changes:
1. Meatpounder headshot size scale increased a little.
2. Tweaked spawns.
3. Grenades now weigh 0.
4. Fixed m32 not being buyable at trader
5. Reindeer double size, better watch out lads.
6. Rambo get's AK48S instead of AK47 and Scar19 instead of SCARMK17
7. BattleMedic get's MP7M2 instead of MP7MM, it has rapid dart fire.
|
|
[}{]Suzaku
KFL Clan Member
Shadow Admin
From the Ashes I shall be reborn
Posts: 97
|
Post by [}{]Suzaku on Feb 18, 2011 0:46:57 GMT 10
8. Larry the rapist gets a bigger purple dildo of doom....
Just kidding
|
|
*Xehanort^
New Member
50%
????#?? ????????????? ?
Posts: 6
|
Post by *Xehanort^ on Feb 18, 2011 18:47:03 GMT 10
i thought the new guns and the new things in the server was every good as a change from he normal but... i leveled the perks too quick and then also most the weapons u can have by wave 2 if u get a cash boost from the sipping wheel and then when u RTD some times with the FP and stuff spawn it doesnt work and nothing comes because i got the FP on the 2nd wave and nothing came
|
|
|
Post by kaeles on Feb 18, 2011 21:41:25 GMT 10
Well basically everything i was going to say or recommend has been addressed already. But yeah awesome fun fantastic job great fun weapons and enemies i love the mini pounds btw and the CacoDemons. thank you for letting me test it
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Feb 19, 2011 8:32:21 GMT 10
Xehan, the FP doesn't spawn in trader time. I've seen it spawn a few times in wave time. And wipe the team once or twice. Leveling the perks is supposed to be quick because it's a casual mod rather than a total revamp of KF.
|
|
|
Post by [}{] Demon_333 on Feb 19, 2011 18:28:12 GMT 10
Well basically everything i was going to say or recommend has been addressed already. But yeah awesome fun fantastic job great fun weapons and enemies i love the mini pounds btw and the CacoDemons. thank you for letting me test it I'm glad you like it Kaeles, and thanks to you people for joining and providing feedback. With her help it will forge a great server that i hope to see people playing on it and having fun, Something new and refreshing to do on Killing Floor.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Feb 20, 2011 11:18:14 GMT 10
If you do want a newbie guide (or just a comprehensive listing of weapons and Zeds) I'm happy to help with part of it. But having a server to spade things from would be nice
|
|
|
Post by [}{] Demon_333 on Feb 20, 2011 19:30:09 GMT 10
If you do want a newbie guide (or just a comprehensive listing of weapons and Zeds) I'm happy to help with part of it. But having a server to spade things from would be nice Groovy has already started writing one and i've been assisting him, i'd be glad to have you along aswell.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Feb 20, 2011 22:31:26 GMT 10
I was just wondering about the code for semi/full automatic fire. How much can you control? Can the modes have different damage, bullet count, ammo cost and the like? Or does it just limit fire style and fire rate? In particular if the AK48 and SCAR19 don't have any differences yet, they could have something funky for a 3rd fire mode. Also the Rambo itself is still rather close to its vanilla counterpart. I'd love to have a small '+% movement speed while using Rambo weapons' bonus to spice it up and make it more useful in running maps. I'd also suggest a Gunslinger perk but I'm sure even if it is possible, it's probably out of the question.
|
|
|
Post by [}{] Demon_333 on Feb 21, 2011 0:42:25 GMT 10
I was just wondering about the code for semi/full automatic fire. How much can you control? Can the modes have different damage, bullet count, ammo cost and the like? Or does it just limit fire style and fire rate? In particular if the AK48 and SCAR19 don't have any differences yet, they could have something funky for a 3rd fire mode. Also the Rambo itself is still rather close to its vanilla counterpart. I'd love to have a small '+% movement speed while using Rambo weapons' bonus to spice it up and make it more useful in running maps. I'd also suggest a Gunslinger perk but I'm sure even if it is possible, it's probably out of the question. The Scar19 and AK48 have the same ability as the Bulldog. They have the third fire mode "Super Auto" and nothing else, as for giving Rambo more +5% running speed would probably be unbalanced. To make it fair i'd have to give that same percentage to all perks except Medic and Beserker, that reach level 20 a bonus of running speed. Sounds alright since it's much different to the vanilla style gameplay, what do you guys think? might even help a little for evading those Maulers
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Feb 22, 2011 7:16:46 GMT 10
Well I was thinking more along the lines of giving Rambo something to help them support Medics and Warriors on running maps. Actually I haven't seen any pure Warrior/Medic combos yet but I'm sure on a harder difficulty they'll pop up like rabbits...
Even with his long-range weapons and new fire mode I think the Rambo still has the least extra firepower compared to the other perks. Support has over 9000 extra pellets for his shotguns, Marksman has the Mosin, SA80 and even bigger DHCs, Bomber has M79CF, Tri-launcher and FMOD. Heck, even Medic gets launchers, and Pyro gets Husk Launcher (and M79CF). At the moment Rambo just has fast firerate and his unique trait of health/cloak vision is pretty weak at lower levels. If he had a movement speed bonus he'd be able to support the team by being wherever he needs to be.
Just my opinion, feel free to criticise/troll the crap out of it. But I think Maulers have a good role at the moment in being a 'EVERYBODY PANIC NOW' specimen.
|
|
|
Post by [}{] Demon_333 on Feb 22, 2011 10:18:04 GMT 10
I think maybe i will give Rambo a +10% in speed for now and see how it goes?
|
|
|
Post by [}{] Demon_333 on Feb 23, 2011 0:39:07 GMT 10
Great new we now have a hired 16 slot server thanks to Skeletonsbonepile for hooking us up with the deal and Freak who payed for it.
The new server IP is 202.60.82.83:7807 and the password is the same ilikeapples
And it is live!
|
|
|
Post by [}{]xProvidence* on Feb 23, 2011 2:33:39 GMT 10
The tank scrake with its rage enabled is OP.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Feb 23, 2011 6:58:58 GMT 10
Great to have a dedicated server. I'd donate if I had any way of doing so. >_> In previous versions the raging Tank Scrake still went slower than me. Maybe it's changed or I was mistaken. Regardless I've yet to go up against one personally so I shall try my best to do so. You've probably fixed this already Demon but in case you forgot, selling Dual Executioners leaves you with a 9mm. I tried Medic Launchers yesterday - the reload is horribly slow. The base M32 reload is fine for Demolitions who don't do too much between unloading on big Zeds. But for Medics who have to run around healing it's just too long... Maybe improve the reload speed but reduce the base clip size to 4 or 5? Though stunning a Scrake with a dildo headshot made me laugh. Also, the Fire Axe should light victims on fire if you're a Pyro. Seriously, if Pyros can have the M79CF why not the Fire Axe?
|
|