[}{]Suzaku
KFL Clan Member
Shadow Admin
From the Ashes I shall be reborn
Posts: 97
|
Post by [}{]Suzaku on Mar 5, 2011 1:33:03 GMT 10
Anything is possible in the world of Old Spice, I'm on a horse
|
|
|
Post by [}{] Demon_333 on Mar 5, 2011 5:02:42 GMT 10
Some good ideas 7extonly and Wannas, i'll see what i can do for Ravager but for now. And whateva you were saying Suzaku KFLv16 Changes: 1. Baby Fleshpound collision height corrected. 2. A experimental Patriarch change, he's now called the Tank Patriarch: - He concentrates more on range attacks now - He doesn't cloak running up to you - His rocket and chaingun damage is lowered to compensate the amount he shoots - He has mean melee damage do don't bother trying to chainsaw him to death. We're trying to work on something, make 3 different Patriarches and have some kind of randomized system every time you get up to the Patriarch, so it will be a randomized Patriarch fight everytime. 3. Marksman leveling up with certain weapons wouldn't register headshots, now it's fixed. 4. AFS12 ammo fixed for Support. 5. The server is on Suicidal now, because it was getting easy.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Mar 5, 2011 8:44:04 GMT 10
Unbreakable Clot Elf and Metal Clot grab. Not good at all. I am still unable to headshot with the AFS12. Shooting anything in the head (bar Hell Spawners and other Doom enemies which always receive headshots) registers as a bodyshot. I think there was one session when I could headshot, but about 5 other times I've been unable to. I'd really like to get to the bottom of this some way or another as it pretty much doubles the ammo usage. I'll ask around to see if anyone else can replicate this problem, since it doesn't seem to happen all the time.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Mar 5, 2011 9:55:02 GMT 10
Have a crash. It was on HorzineMall and I think I died at the same time. Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 2136 MHz with 2046MB RAM Video: ATI Radeon HD 5700 Series (7070)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (KFHumanPawn KF-Arcade-Horzinemall-FIN.KFHumanPawn, Function KFmod.KFPawn.PlayDying) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Arcade-Horzine-Mall <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also Pump Shotgun is better than Boomstick in pretty much every way now. :<
|
|
|
Post by Hoshikudaki on Mar 5, 2011 9:59:33 GMT 10
Just crashed earlier, here's the Error report
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2678 MHz with 4095MB RAM Video: ATI Radeon HD 5800 Series (1063)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (KFHumanPawn KF-Arcade-Horzinemall-FIN.KFHumanPawn, Function KFmod.KFPawn.PlayDying) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Arcade-Horzine-Mall <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also should we have a new thread for just error reports, which would make it more organized?
|
|
|
Post by [}{] Demon_333 on Mar 6, 2011 15:35:38 GMT 10
Sounds like a good idea, i'll create a thread for it.
|
|
|
Post by [}{] Demon_333 on Mar 6, 2011 19:35:42 GMT 10
KFLv17 Changes:
1. Puny Gingerfast damage lowered.
2. Mauler damage lowered.
3. Put the old Pump Action Shotgun back, a bug with non perk couldn't reload with it.
4. Tank Scrake damage lowered.
5. Changed difficulty back to Hard, but made some adjustments to perks.
|
|
|
Post by [}{] Demon_333 on Mar 7, 2011 0:55:43 GMT 10
KFLv19 Changes:
1. Lowered the AFS12 Explosive Bullets damage for Demo Man.
2. Lowered the M79CF incendiary damage for Pyromaniac.
3. Tank Patriarch speed increased, was too slow and lowered his melee damage.
4. Moved Mosin Nagant's weapon select slot to row 4.
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Mar 7, 2011 7:13:13 GMT 10
If you're moving weapon slots, maybe the Tri-Nade Launcher could go to #4 as well? And possibly the SA80 (both are #3 I think)? The Christmas Stalker doesn't have any special abilities yet. Any suggestions, anyone? PS: Thanks for fixing the AFS12. If you want to mod it further I suggest either tightening the spread cone or adding the slugs/buckshot ammo. Wonder if it'd get the same bug as the Pump though...
|
|
|
Post by [}{] Demon_333 on Mar 7, 2011 12:21:42 GMT 10
I'm not sure about the slugs thing, but i'll lower the spread cone though
|
|
|
Post by letchi on Mar 8, 2011 8:43:11 GMT 10
I think you should remove doom monsters, their really annoying I could be standing far away before one of them shoots some crap onto my face, along with the difficulty of the zombies and the ridiculously of the patriach I think we're better off without the doom monsters.
|
|
|
Post by [}{]TheBoobyTrap on Mar 8, 2011 15:48:19 GMT 10
i have tested alot of rambo in the past week and here are my suggestions and some stragety at the end; the ppsh is overpriced and needs to either be replaced, or completely buffed. it has a nice big clip but in the end it can kill sks until i'm already getting hurt badly, whereas the phoenix which is cheaper and lighter can kill a sk easily unhurt with many ppl in the server. so i ask for either ppsh to be cheap or highly buffed or replaced. and the phoenix is great! it kills for high lvls and its enjoyable, easily the best rambo weapon. a bit of a price increase would balance it a bit more imo. and the sa80 is a nice gun good scope but the fire rate is quite low so i think it needs a bit of a weight decrease, maybe to 5 or 6 (from 7) because it can't take out any big guys. then the scar, ak, and bulldog are alot like normal KF, not much new there. and the machine pistol is great for killing the small guys like clots etc, and i love lvling marksman and rambo at the same time STRATEGY TIPS AND TRICKS; for camping like the spawn at biotics lab or offices i recommend using the SA80 and phoenix combo, use SA80 for all the small guys and phoenix for any bigger guys, rly only sks and fps. for a more running style where they come all around you i recommend using machine pistol, ak48 and phoenix. machine pistol for standard clots, gores, standard bloats and crawlers, the main reason is because any headshot kill with the machine pistol will get u rambo and marksman up. use the ak48s for spamming, or getting any slightly tougher dudes, its alot easier, i recommend it against doom monsters and occasionally, the bloatzilla and xmas bloats. use the phoenix for killing any of the tough guys, sks fps bloatzillas xmas bloats and anything strong and scary. i doubt ppl are still reading but if you still are, lol
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2011 15:53:29 GMT 10
I read it
|
|
|
Post by [}{] Demon_333 on Mar 8, 2011 23:19:09 GMT 10
KFLv20 Changes:
1. Perk balances have been made, lowered max damages perk recieves and a few other things.
2. Removed the Doom Monsters, also the monster Painhead that spits out the skull, he was the cause of the recent server crashes, thanks to Ray for hosting at the time i looked at his server log.
3. Adjusted the random item spawns more thoroughly.
4. MK23 got updated animations.
5. Fleshpound, Scrake and Patriarch will get headshot resistance from Mosin Nagant and SA80 Sniper Rifle like the Xbow does.
6. Ammo base price adjustments for weapons.
7. SA80 Sniper Rifle, Mosin Nagant ,SA80 Assault Rifle, Dildo Launcher, Bio Launcher, Trinade Launcher, Ice Katana and Husk Cannon moved to inventory group 4
8. Perks discount on weapons modified.
9. Overcharged AA12 swapped price with Super Boomstick.
10. AFS12 has a smaller spread cone.
11. Ice Katana weight raised to 6 from 3.
12. Dildo Sword weight raised to 5 from 3
13. Few body modifications to Clot Elf, Bloat Mother, Tank Patriarch
|
|
|
Post by [}{] Demon_333 on Mar 9, 2011 21:23:10 GMT 10
KFLv21 Changes:
1. Changed the patriarch back to what he was before, we're going to slowly tweak the Tank Patriarch for later on.
2. Mosin Nagant now get's penetration shots like SA80 Sniper and Xbow.
3. Modified the cash bonus you recieve from killing zeds, fixed.
4. Body modifications to Tank Scrake, Caroler.
5. Changed the MK23 fire sound back.
|
|