Post by [}{] Demon_333 on Apr 26, 2011 1:47:59 GMT 10
I'm sorry to say but something has happened to the server tonight, this has never happened before.
The server perks progress got corrupt, i turned it off and then i checked the text file, nothing in it at all, even the servers KF.ini file was missing more than 80% of text.
I'm thinking it either got hacked or just the thing shit itself, but anyways not to worry i have made it easier to level to compensate.
I am very sorry about this.
Edit: Just tried to verify the server to recover any deleted files if any have been deleted, plus give me a new KF.ini file and it gives me this error.
"Checking bootstrapper version ... Updating Installation Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): Failed to open file"
This has never happened before, won't even provide me a KF.ini file. i will have to send a ticket to the server providers about this, i will report back if any success.
Last Edit: Apr 26, 2011 2:00:48 GMT 10 by [}{] Demon_333
I'm not actually upset with losing perk progress, I think the real fun in this mod is watching your perks get better rather than camping or kiting with your maxxed perks.
I'm not actually upset with losing perk progress, I think the real fun in this mod is watching your perks get better rather than camping or kiting with your maxxed perks.
I find that the spread on the Trinade Launcher is a bit too large to be practical. Sure, it has fast reload and can spam a lot, but if you want all three nades to hit one target you need to be so close you risk blowing yourself to oblivion.
The only other options are the UM32 and the LAW Hammer. The UM32 afaik does the same damage as the vanilla M32 and while the proximity mine function is useful, even if it did kill an FP in 6 shots there's just too many of them in a 16-player game for demo to be practical.
LAW Hammer is good fun but Marksman can do the same damage without an uninterruptible long reload. Hell, Support with Super Boomstick can probably do it too.
Basically my suggestion is to decrease the Trinade Launcher's spread and give a bit more max ammo to the UM32 (like you did for M79CF). You could also mod FPs' explosive vulnerability to 1.75x for nade launchers and 1.25-1.5 for LAW.
Also a new Demo weapon would be cool, since you removed the FMOD launcher.
Post by theseriousone on Apr 30, 2011 15:34:04 GMT 10
the whole thing is just perfect and demon ur a genius for putting this fantastic server this is the only server i play anymore and im proud that it is. the enemies, perks, weapons everything is amazing and i hope that the server will stay up forever .
the whole thing is just perfect and demon ur a genius for putting this fantastic server this is the only server i play anymore and im proud that it is. the enemies, perks, weapons everything is amazing and i hope that the server will stay up forever .
I'm glad you like it. I've spent countless hours trying to put it together, getting help from people along the way, such as Eskarn, Fallidell, Entangler, Hoshikudaki, Sorrow, Saffire and people like the clan members, beta testers who always joined to provide me feedback.
So as you can see it was a team effort, look forward to more things coming to the server, and the server will always be up
Last Edit: Apr 30, 2011 17:31:37 GMT 10 by [}{] Demon_333
The katana class having lunge may or may not work, as they swing faster, and the attack may occur before you reach the end of the lunge. I'll try all of this stuff in-game soon (tomorrow when I have fresh internet if not tonight).
Post by [}{] Demon_333 on May 2, 2011 8:07:49 GMT 10
KFLv31:
1. New Specimen Spawn System by Entangler!
No longer using Sandbox mode, now we have a special system that doesn't keeping spewing out fleshpounds etc, so when a Fleshpound does come expect a great battle .
Now it will be possible to have nice and smooth games without the tedious spawns like before, have a game when you can and provide feedback! Good riddance sandbox
2. Fleshpounds HP have been buffed a little bit to justify their spawning now.
3. TankScrake: Since he will not be spawning frequently like before, he will rage at 15% hp now.
4. Rambo: Removed the, The Phoenix weapon because he has too many to choose from.
5: PPSH: Has semi-auto mode now, some adjustments to recoil
I love the new pacing; FP and Tank scrake battles are far more deadly and difficult, and not as frequent. Helps build tension and up the "Oh Crap" factor.
More difficult now altogether, but I feel this is how }{KFL servers are meant to be: difficult, but extreme fun! The server is coming together nicely!
I will have to check out the commando soon; as of right now, I am investigating the Medic and Marksman, both of which seem to be all right (although with the medic I'm starting to feel as if the more expensive weapons just weigh me down, so I avoid them...maybe its just me, but I feel some little tweak is missing). Marksman is well balanced and fun to play, and if the team is getting trashed, the medic is frantic and exciting.
Also, maybe it was my luck, but were there a lot of brutes?
Requires further testing, but definately excellent work ;D