|
Post by Dr. Romz on Feb 11, 2011 4:36:14 GMT 10
Just thought it'd be nice to have a thread for members to share Killing Floor Tips and Tricks. After stuff that might not be general knowledge. I'll start things rolling with a couple of mine:
When running to the trader if you get grabbed by the last clot, a knife strike to the body will stun them enough for you to break away without having to kill them. Very handy now jumping away doesn’t work anymore.
If there are less than 10 zeds left in a wave they will lose health while not in sight if a player and eventually die of "old age". The exception to this is if they are visible on a spectators screen. This can be very handy as a spectator can keep the last Zed alive while the players get to the trader by just keeping it visible on their screen. Alternately, if you have 6 Scrakes left and no ammo make sure all spectators are following you (and not the Scrakes) so you can run away and let them die of "old age".
|
|
|
Post by [}{]xProvidence* on Feb 11, 2011 12:40:16 GMT 10
I was actually thinking about making a "pro" tactics thread later anyways, haha. If there are less than 10 zeds left in a wave they will lose health while not in sight if a player and eventually die of "old age". The exception to this is if they are visible on a spectators screen. This can be very handy as a spectator can keep the last Zed alive while the players get to the trader by just keeping it visible on their screen. Alternately, if you have 6 Scrakes left and no ammo make sure all spectators are following you (and not the Scrakes) so you can run away and let them die of "old age". I thought it was a timer and not losing health. I guess I'll go commando and check it out later. When running to the trader if you get grabbed by the last clot, a knife strike to the body will stun them enough for you to break away without having to kill them. Very handy now jumping away doesn’t work anymore. It works for multiple clots. Say if 3 have grabbed you, attack one and jump back, you'll be free. I found that out when I went medic and got grabbed by like 3-5, xbowed one then jumped back. Apparently it thinks if you stop one from grabbing you, you're set free. I really haven't told people that lest TWI decide to nerf it or w.e.
|
|