Post by [}{] Demon_333 on Feb 25, 2011 21:28:59 GMT 10
KFL 18 Person Server Guide V 1.0
Welcome to the KFL 18 person server information guide! In here you will find everything you ever wanted and need to know about the server which will most definitely give you an advantage against other players.
SPOILERS: The following information contains heavy spoilers on the server.
TABLE OF CONTENTS
1.0 Perks
2.0 Weapons
3.0 Enemies
4.0 Random Drops
5.0 Mods
1.0 PERKS
1. Battle Medic = Field Medic
2. Shotgunner = Support Specialist
3. Marksman = Sharpshooter
4. Rambo = Commando
5. Ravager = Beserker
6. Pyromaniac = Firebug
7. Demo Man = Demolitions
First of all you will start out with all level 6 perks but as you keep playing you will level your perks (like normal KF) but on this server you have a chance to level them to level twenty! Although this sounds like it would take a very long time, it's not impossible as all requirements have been lowered to make it easier for you to level your perks. All data are stored in the server so you don't have to worry about losing your progress every time you join.
2.0 WEAPONS
One of our server's unique traits is that 80% of our weapons are done by our in-house programmers. Below we will explain in details regarding the stats of each weapon for your understanding.
BATTLE MEDIC
The Z.E.D.:
Primary Fire Base Damage: 50
Weight: 7 KG
Cost: £2000
Description: The Z.E.D. (Zed Eradication Device) is a firearm developed by the U.K. government in order to combat the specimens. The weapon is unlike any conventional firearm, as it does not use bullets. Rather it fires spheres of energy which burn through flesh. But the true beauty behind the Z.E.D. is the alternative fire mode. Using specially designed satellites, a beam of energy will rain down onto the ground. Creating a semi-sphere around a small radius which will severely weaken any specimen that is caught inside of it.
M7A3 Medic Machine Gun:
Damage: Max 70
Alt-Fire: Rapid fire medicinal projectiles.
Weight: 4 KG
Cost: £3900
Description: Developed by the Vitae corporation as a means for quick healing in war zones, the M7A3 is capable of firing high speed healing darts at a rapid speed.
MP7M Medic Gun:
Damage: Max 20
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £3700
Description: A modified MP7 that is capable of launching darts which inject a chemical substance into a subject's body.
Note: Any side effects such as green feces and constant erections are to be expected.
MP5M Medic Gun:
Damage: Max 30
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £3800
Description: At first glance, this weapon seems to be identical in usage of the MP7. However, the MP5M boasts a higher damage output at the cost of the fire rate.
KrissM Medic Gun:
Damage: Max 40
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £1000
Description: This beast boasts the high rate of fire from the MP7 as well as the damage from the MP5 in order to create a devastating weapon.
SHOTGUNNER
AFS-12:
Damage: 30 per pellet (5 pellets total)
Weight: 10 KG
Weapon mode: Semi-auto and Full-auto
Cost: £1600
Description: An improved version of the original AA-12 with knockback power and higher ammo capacity.
Overcharged AA-12:
Damage: 38 per pellet (6 pellets total)
Weapon mode: Semi-auto, Full-auto and Super-auto
Weight: 10
Cost: £3000
Description: Another variant of the original AA-12 capable of firing at incredible speed. Definitely a force to be reckoned with.
Super BoomStick:
Damage: 28 per pellet (24 pellets total)
Weight: 11 KG
Cost: £2500
Description: IT'S BOOMSTICK TIME! WITH MORE POWER!
Pump Action Shotgun:
Damage: 35 per pellet (7 pellets total)
Attachment: Flashlight
Weight: 8 KG
Cost: £500
A normal pump-action shotgun.
BoomStick
Damage: 50 per pellet (10 pellets total)
Alt-Fire: Double-Shot
Weight: 9 KG
Cost: 750
Description: It's a BoomStick. Problems?
HSG Shotgun
Damage: 25 per pellet (12 pellets total)
Weapon mode: Tight spread OR Wide spread
Weight: 6 KG
Cost: 2000
Description: An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes.
Benelli Shotgun
Damage: 37 per pellet (7 pellets total)
Attachment: Flashlight
Weight: 8 KG
Cost: 1400
Description: A military tactical shotgun with semi automatic fire capability.
MARKSMAN
9mm Pistol:
Damage: 25-35
Alt-fire: Flashlight
Weight: 0 (1 dual-wielded)
Cost: 30
Special: Can be dual-wielded
Players spawn with one, same as original.
The Executioner:
Damage: 150-170
Weight: 4 (4 dual-wielded)
Cost: 500
Special: Can be dual-wielded
Handcannon with 100% more badassery and a bit more damage.
M99 Barret Sniper Rifle:
Damage:
Weight:
Cost:
MK23 Pistol:
Damage: 85-90
Weight: 3 (3 dual-wielded)
Cost: 300
Special: Can be dual-wielded
45 Cal ACP handgun. A powerful personal choice for personal defense.
Hunting Rifle:
Damage: 40-60
Weight: 7.000000
Cost: 2500
scoped sniper rifle.
Winchester Rifle:
Damage: 110-140
Weight: 6
Cost: 200
Double the magazine of the Lever Action Rifle.
Xbow:
Damage: 300 (1500)
Weight: 9
Cost: 800
A Sexbow in disguise.
RAMBO
MachinePistol:
Damage: 25-35
Weight: 1.000000
Cost: 150
Special: Can be dual-wielded, players spawn with one
Automatic 9mm. Whee.
Bulldog
Damage: 16-26
Alt-Fire: Semi/Full/Super Automatic Fire
Weight: 6
Cost: 400
This gun is exactly the same as the Bullpup but has an additional firing mode - Super Auto!
AK48
Damage: 35-45
Alt-Fire: Semi/Full Automatic Fire
Weight: 6
Cost: 1000
Standard issue military rifle. Equipped with an integrated 2X scope and the abililty to have super auto with Rambo.
SCAR19
Damage: 60-65
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 2500
Advanced tactical assault rifle. Equipped with an aimpoint sight., with the ability to have super auto with Rambo.
The Phoenix:
Damage: 30-50
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 3000
The SCAR, with a ridiculous firerate, large magazine and it's uh, made of pure lava.
SA80 Assault Rifle:
Damage: 40-60
Weight: 7
Cost: 2000
Advanced assault rifle with a attached 2x scope
PPSH:
Damage: 100-115
Weight: 12
Cost 6000
Heavy machine gun
RAVAGER
Chaingrinder
Damage:
Alt-Fire:
Weight:
Cost:
your typical chainsaw with the ability to lunge with alt-fire
DildoSword:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 1000
The Dildo Sword has extra attacking range than a normal Katana and due to its ability to stun Scrakes it is the Axe of Katanas.
Fire Axe
Damage:
Alt-Fire:
Weight:
Cost:
Your typical axe with the ability to lunge with alt-fire.
Ice Katana:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 2500
This weapon is one of the more popular weapons for the warrior as it has a high rate of fire and higher range than a normal katana. This weapon has the highest DPS for a warrior weapon and its attack does slightly more damage than a katana strike.
Steel Pipe:
Damage: 100
Weight: 3
Cost: 500
A steel pipe. That's pretty much it.
PYROMANIAC:
FireSpray:
Damage: 4
Damage Radius: 50.000000
Weight: 10
Cost: 1250
Has a shorter range than the Flamethrower but will light the ground it strikes on fire for a while. Great for making walls.
Husk Cannon:
Damage: 110
Damage Radius: 250.000
Weight: 4
Cost: 2500
Works exactly like the Husk Launcher. Aim for the feet!
DEMO MAN
FMOD Launcher:
Damage: 55
Damage Radius: 40.000000
Weight: 5
Cost: 2500
Fires a cluster of slowly-moving explosive pellets. However at point blank range it also does impressive impact damage.
Law Hammer:
Damage: 1800
Alt-fire: LAW Bash
Damage Radius: 400.000000
Weight: 12
Cost: 5000
IT'S HAMMER TIME!
M79CF
Damage: 200
Damage Radius: 400
Weight: 4
Cost: 750
Special: As Pyromaniac, instead creates a Firebomb on impact
Fires a slow grenade which fragments into clusters on impact. Best to backpedal after firing.
UM32:
Damage: 400
DamageRadius: 400
-The special High-Damage rounds are demo-only
-Shoots normal (lower damage) M32 rounds for any other perk
-Demo only: altfire deploys rounds in proximity-mine mode
-Proximity-mines last 10 minutes before their battery runs dry (aka they vanish)
-Proximity-mine detection radius is very small, place them well.
Trinade Launcher:
Damage: 150
Damage Radius: 300.000000
Weight: 7
Cost: 2500
If one grenade just isn't enough... Also has a larger ammo reserve than the M32.
Self Destruct:
Damage: 5000
Damage Radius: 500.000000
Weight: 0
Cost: 300
Sick of getting surrounded and not being able to kill your attackers? If you answered yes to any of the above questions then this is perfect item for you! This weapon as it name suggests makes you self destruct causing you and your attacker to perish in the blast.
MISCELLANEOUS
FlareGun:
Damage: 1
Weight: 0
Cost: 100
-duration for all perks is 150 seconds (2.5 minutes)
-provide superior illimuniation compared to glowsticks, but costs slightly more and has 0 weight
Glowstick:
Damage: 0
Weight: 0
Cost: 100
Special: Players spawn with one
-you will spawn with these
-0 weight and low cost illumination
-primary fire tosses one down, alternate fire wears one around your neck
-they last 5 minutes but don't provide a whole lot of illumination
Holy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Unholy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
3.0 ENEMIES
Here at KFL, you wont be fighting your "regular" specimens. Oh no, you'll be fighting even more fucked up abominations.
Baby FleshPound
Health: 800
Damage: 20
Though they are weaker than their big brothers, they can still be a nuisance and it is considered wise to not let your guard down.
Bloatzilla
Health: 1024
Melee Damage: 18
Puke Damage: 4
The Bloatzilla is a far more mutated form of the Bloat. Its skin turned dark green and boasts far more health than the average fatty.
Brute
Health: 900
Damage: 20
This specimen was made by the Wolf Pack Clan and can be distinguished by the way it covers its head with its arm to block headshots and the way it likes to throw team members around.
Caroler
Health: 300
Scream Damage:
Scream Radius:
The caroler is the christmas version of the siren and its screams do less damage but pull you towards her.
ClotElf
Health: 130
Damage: 6
This specimen is the christmas version of the clot but walks twice as fast.
Puny Gingerfast
Health: 250
Damage: 15
This is the christmas version of the gorefast and is half its normal size.
Goreallyfast
Health: 250
Damage: 15
This specimen is just a really fast gorefast and is an orangy colour.
Gorepound
Health: 1500
Damage: 35
He is the same as the original fleshpound, with a twist...
Suicide Jack
Health: 1200
Melee Damage: 30
This specimen is the christmas husk and it has a higher rate of fire than the normal husk, it also has the ability to self destruct when it gets less than half HP causing you to take damage if in range.
Mauler
Health: 1300
Damage: 20
The mauler is a scrake like specimen with a faster walking speed and can only be stunned by using the Mosin, Xbow or sa80 Sniper Rifle.
MeatPounder
Health: 1500
Damage: 35
This specimen is a lot like a fleshpound except it is red and a lot bigger. It rages after losing 1 HP so teamwork is a must to take it out.
MetalClot
Health: 910
Damage: 6
This is a clot with a metalic skin that has much higher health than the normal clot.
Mother Bloat
Health: 1575
Damage: 18
This specimen is the chrismas version of the bloat but instead of puking on you it pukes baby fleshpounds, it can puke a maximum of ten fleshpound babies.
Nutgrabber
Health: 1500
Damage: 35
This specimen is the christmas version of the fleshpound and like the clot has the ability to grab you.
The Patriach
Health: 13000
Melee Damage: 7500
This patriach is a lot harder to take down than the normal one, for starters after his first heal he can fire two rockets at a time and can fire his chaingun continuously. After his second heal he can walk while firing his chaingun and fire 3-4 rockets at once. Finally after his Third heal he can run while firing his chain gun and fire 4-6 rockets at once. To top this all off when he cloaks he becomes invincible and fire can't be used to reveal his location. Good Luck!
Reindeer
Health: 300
Damage: 6
The reindeer is the christmas version of the crawler and it is double the size with more HP.
Stalker Clause
Health: 100
Damage: 9
This specimen is the christmas stalker, we know you've missed her...
Tank Scrake
Health: 20000
Damage: 35
This specimen is the christmas scrake and has a very large amount of HP but walks slower. After raging it runs at normal scrake rage speed.
4.0 Random Drops
Although you can buy many items at the trader with your dosh there are also some that can only be found, they are listed below:
Backpack:
Mega Sphere: The mega sphere is grey and makes your health and armour 200 and gives a 5% speed increase.
Invuln Sphere: This is a green sphere and makes the finder invincible for 15 seconds.
Soul Sphere: This is a blue sphere and gives the finder 200HP.
Doom Health Bonus: This gives the finder 200+ HP and resembles a black medkit.
Doom Health Pack: This gives the finder 100+ HP and resembles a white medkit.
Doom Stim Pack: This gives the player 25+ HP and resembles a small white medkit.
Doom Armour Bonus: This resembles a Doom helmet and gives you 25+ armour.
Doom Armour: This resembles the security armour from doom with it being green in colour and giving you 100+ armour.
Doom Super Armour: This is a blue version of the vest and gives you 200+ armour.
5.0 MODS
This server also has mods to make the gameplay unique
Friendly Fire:
The server has friendly fire set at 10% (Intentional friendly fire will be met with the player responsile being kicked).
Roll The Dice:
Simply type in chat/Say (Not Teamsay/Teamchat or console) !rtd and as the name suggests you roll the dice.
What does it do?
Well many joyfull and wonderous things from spawning FleshPounds, replenishing ammo or even giving you lovely gift/Novelty item such as a Bobblehead or a Santa hat.
Half the fun is you will never be quite sure what you will get.
Slot Machine:
After every three kills you make a picture will appear at the top of your screen, after nine kills if you get three of the same picture in a row you will recieve an advantage or disadvantage e.g. Gaining money, spawning flesh pounds, etc.
Created by: Groovyrussian Ninja Smurf, Kaeles, Demon_333, Wannas
Welcome to the KFL 18 person server information guide! In here you will find everything you ever wanted and need to know about the server which will most definitely give you an advantage against other players.
SPOILERS: The following information contains heavy spoilers on the server.
TABLE OF CONTENTS
1.0 Perks
2.0 Weapons
3.0 Enemies
4.0 Random Drops
5.0 Mods
1.0 PERKS
1. Battle Medic = Field Medic
2. Shotgunner = Support Specialist
3. Marksman = Sharpshooter
4. Rambo = Commando
5. Ravager = Beserker
6. Pyromaniac = Firebug
7. Demo Man = Demolitions
First of all you will start out with all level 6 perks but as you keep playing you will level your perks (like normal KF) but on this server you have a chance to level them to level twenty! Although this sounds like it would take a very long time, it's not impossible as all requirements have been lowered to make it easier for you to level your perks. All data are stored in the server so you don't have to worry about losing your progress every time you join.
2.0 WEAPONS
One of our server's unique traits is that 80% of our weapons are done by our in-house programmers. Below we will explain in details regarding the stats of each weapon for your understanding.
BATTLE MEDIC
The Z.E.D.:
Primary Fire Base Damage: 50
Weight: 7 KG
Cost: £2000
Description: The Z.E.D. (Zed Eradication Device) is a firearm developed by the U.K. government in order to combat the specimens. The weapon is unlike any conventional firearm, as it does not use bullets. Rather it fires spheres of energy which burn through flesh. But the true beauty behind the Z.E.D. is the alternative fire mode. Using specially designed satellites, a beam of energy will rain down onto the ground. Creating a semi-sphere around a small radius which will severely weaken any specimen that is caught inside of it.
M7A3 Medic Machine Gun:
Damage: Max 70
Alt-Fire: Rapid fire medicinal projectiles.
Weight: 4 KG
Cost: £3900
Description: Developed by the Vitae corporation as a means for quick healing in war zones, the M7A3 is capable of firing high speed healing darts at a rapid speed.
MP7M Medic Gun:
Damage: Max 20
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £3700
Description: A modified MP7 that is capable of launching darts which inject a chemical substance into a subject's body.
Note: Any side effects such as green feces and constant erections are to be expected.
MP5M Medic Gun:
Damage: Max 30
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £3800
Description: At first glance, this weapon seems to be identical in usage of the MP7. However, the MP5M boasts a higher damage output at the cost of the fire rate.
KrissM Medic Gun:
Damage: Max 40
Alt-Fire: Medicinal Dart
Weight: 3 KG
Cost: £1000
Description: This beast boasts the high rate of fire from the MP7 as well as the damage from the MP5 in order to create a devastating weapon.
SHOTGUNNER
AFS-12:
Damage: 30 per pellet (5 pellets total)
Weight: 10 KG
Weapon mode: Semi-auto and Full-auto
Cost: £1600
Description: An improved version of the original AA-12 with knockback power and higher ammo capacity.
Overcharged AA-12:
Damage: 38 per pellet (6 pellets total)
Weapon mode: Semi-auto, Full-auto and Super-auto
Weight: 10
Cost: £3000
Description: Another variant of the original AA-12 capable of firing at incredible speed. Definitely a force to be reckoned with.
Super BoomStick:
Damage: 28 per pellet (24 pellets total)
Weight: 11 KG
Cost: £2500
Description: IT'S BOOMSTICK TIME! WITH MORE POWER!
Pump Action Shotgun:
Damage: 35 per pellet (7 pellets total)
Attachment: Flashlight
Weight: 8 KG
Cost: £500
A normal pump-action shotgun.
BoomStick
Damage: 50 per pellet (10 pellets total)
Alt-Fire: Double-Shot
Weight: 9 KG
Cost: 750
Description: It's a BoomStick. Problems?
HSG Shotgun
Damage: 25 per pellet (12 pellets total)
Weapon mode: Tight spread OR Wide spread
Weight: 6 KG
Cost: 2000
Description: An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes.
Benelli Shotgun
Damage: 37 per pellet (7 pellets total)
Attachment: Flashlight
Weight: 8 KG
Cost: 1400
Description: A military tactical shotgun with semi automatic fire capability.
MARKSMAN
9mm Pistol:
Damage: 25-35
Alt-fire: Flashlight
Weight: 0 (1 dual-wielded)
Cost: 30
Special: Can be dual-wielded
Players spawn with one, same as original.
The Executioner:
Damage: 150-170
Weight: 4 (4 dual-wielded)
Cost: 500
Special: Can be dual-wielded
Handcannon with 100% more badassery and a bit more damage.
M99 Barret Sniper Rifle:
Damage:
Weight:
Cost:
MK23 Pistol:
Damage: 85-90
Weight: 3 (3 dual-wielded)
Cost: 300
Special: Can be dual-wielded
45 Cal ACP handgun. A powerful personal choice for personal defense.
Hunting Rifle:
Damage: 40-60
Weight: 7.000000
Cost: 2500
scoped sniper rifle.
Winchester Rifle:
Damage: 110-140
Weight: 6
Cost: 200
Double the magazine of the Lever Action Rifle.
Xbow:
Damage: 300 (1500)
Weight: 9
Cost: 800
A Sexbow in disguise.
RAMBO
MachinePistol:
Damage: 25-35
Weight: 1.000000
Cost: 150
Special: Can be dual-wielded, players spawn with one
Automatic 9mm. Whee.
Bulldog
Damage: 16-26
Alt-Fire: Semi/Full/Super Automatic Fire
Weight: 6
Cost: 400
This gun is exactly the same as the Bullpup but has an additional firing mode - Super Auto!
AK48
Damage: 35-45
Alt-Fire: Semi/Full Automatic Fire
Weight: 6
Cost: 1000
Standard issue military rifle. Equipped with an integrated 2X scope and the abililty to have super auto with Rambo.
SCAR19
Damage: 60-65
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 2500
Advanced tactical assault rifle. Equipped with an aimpoint sight., with the ability to have super auto with Rambo.
The Phoenix:
Damage: 30-50
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 3000
The SCAR, with a ridiculous firerate, large magazine and it's uh, made of pure lava.
SA80 Assault Rifle:
Damage: 40-60
Weight: 7
Cost: 2000
Advanced assault rifle with a attached 2x scope
PPSH:
Damage: 100-115
Weight: 12
Cost 6000
Heavy machine gun
RAVAGER
Chaingrinder
Damage:
Alt-Fire:
Weight:
Cost:
your typical chainsaw with the ability to lunge with alt-fire
DildoSword:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 1000
The Dildo Sword has extra attacking range than a normal Katana and due to its ability to stun Scrakes it is the Axe of Katanas.
Fire Axe
Damage:
Alt-Fire:
Weight:
Cost:
Your typical axe with the ability to lunge with alt-fire.
Ice Katana:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 2500
This weapon is one of the more popular weapons for the warrior as it has a high rate of fire and higher range than a normal katana. This weapon has the highest DPS for a warrior weapon and its attack does slightly more damage than a katana strike.
Steel Pipe:
Damage: 100
Weight: 3
Cost: 500
A steel pipe. That's pretty much it.
PYROMANIAC:
FireSpray:
Damage: 4
Damage Radius: 50.000000
Weight: 10
Cost: 1250
Has a shorter range than the Flamethrower but will light the ground it strikes on fire for a while. Great for making walls.
Husk Cannon:
Damage: 110
Damage Radius: 250.000
Weight: 4
Cost: 2500
Works exactly like the Husk Launcher. Aim for the feet!
DEMO MAN
FMOD Launcher:
Damage: 55
Damage Radius: 40.000000
Weight: 5
Cost: 2500
Fires a cluster of slowly-moving explosive pellets. However at point blank range it also does impressive impact damage.
Law Hammer:
Damage: 1800
Alt-fire: LAW Bash
Damage Radius: 400.000000
Weight: 12
Cost: 5000
IT'S HAMMER TIME!
M79CF
Damage: 200
Damage Radius: 400
Weight: 4
Cost: 750
Special: As Pyromaniac, instead creates a Firebomb on impact
Fires a slow grenade which fragments into clusters on impact. Best to backpedal after firing.
UM32:
Damage: 400
DamageRadius: 400
-The special High-Damage rounds are demo-only
-Shoots normal (lower damage) M32 rounds for any other perk
-Demo only: altfire deploys rounds in proximity-mine mode
-Proximity-mines last 10 minutes before their battery runs dry (aka they vanish)
-Proximity-mine detection radius is very small, place them well.
Trinade Launcher:
Damage: 150
Damage Radius: 300.000000
Weight: 7
Cost: 2500
If one grenade just isn't enough... Also has a larger ammo reserve than the M32.
Self Destruct:
Damage: 5000
Damage Radius: 500.000000
Weight: 0
Cost: 300
Sick of getting surrounded and not being able to kill your attackers? If you answered yes to any of the above questions then this is perfect item for you! This weapon as it name suggests makes you self destruct causing you and your attacker to perish in the blast.
MISCELLANEOUS
FlareGun:
Damage: 1
Weight: 0
Cost: 100
-duration for all perks is 150 seconds (2.5 minutes)
-provide superior illimuniation compared to glowsticks, but costs slightly more and has 0 weight
Glowstick:
Damage: 0
Weight: 0
Cost: 100
Special: Players spawn with one
-you will spawn with these
-0 weight and low cost illumination
-primary fire tosses one down, alternate fire wears one around your neck
-they last 5 minutes but don't provide a whole lot of illumination
Holy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Unholy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
3.0 ENEMIES
Here at KFL, you wont be fighting your "regular" specimens. Oh no, you'll be fighting even more fucked up abominations.
Baby FleshPound
Health: 800
Damage: 20
Though they are weaker than their big brothers, they can still be a nuisance and it is considered wise to not let your guard down.
Bloatzilla
Health: 1024
Melee Damage: 18
Puke Damage: 4
The Bloatzilla is a far more mutated form of the Bloat. Its skin turned dark green and boasts far more health than the average fatty.
Brute
Health: 900
Damage: 20
This specimen was made by the Wolf Pack Clan and can be distinguished by the way it covers its head with its arm to block headshots and the way it likes to throw team members around.
Caroler
Health: 300
Scream Damage:
Scream Radius:
The caroler is the christmas version of the siren and its screams do less damage but pull you towards her.
ClotElf
Health: 130
Damage: 6
This specimen is the christmas version of the clot but walks twice as fast.
Puny Gingerfast
Health: 250
Damage: 15
This is the christmas version of the gorefast and is half its normal size.
Goreallyfast
Health: 250
Damage: 15
This specimen is just a really fast gorefast and is an orangy colour.
Gorepound
Health: 1500
Damage: 35
He is the same as the original fleshpound, with a twist...
Suicide Jack
Health: 1200
Melee Damage: 30
This specimen is the christmas husk and it has a higher rate of fire than the normal husk, it also has the ability to self destruct when it gets less than half HP causing you to take damage if in range.
Mauler
Health: 1300
Damage: 20
The mauler is a scrake like specimen with a faster walking speed and can only be stunned by using the Mosin, Xbow or sa80 Sniper Rifle.
MeatPounder
Health: 1500
Damage: 35
This specimen is a lot like a fleshpound except it is red and a lot bigger. It rages after losing 1 HP so teamwork is a must to take it out.
MetalClot
Health: 910
Damage: 6
This is a clot with a metalic skin that has much higher health than the normal clot.
Mother Bloat
Health: 1575
Damage: 18
This specimen is the chrismas version of the bloat but instead of puking on you it pukes baby fleshpounds, it can puke a maximum of ten fleshpound babies.
Nutgrabber
Health: 1500
Damage: 35
This specimen is the christmas version of the fleshpound and like the clot has the ability to grab you.
The Patriach
Health: 13000
Melee Damage: 7500
This patriach is a lot harder to take down than the normal one, for starters after his first heal he can fire two rockets at a time and can fire his chaingun continuously. After his second heal he can walk while firing his chaingun and fire 3-4 rockets at once. Finally after his Third heal he can run while firing his chain gun and fire 4-6 rockets at once. To top this all off when he cloaks he becomes invincible and fire can't be used to reveal his location. Good Luck!
Reindeer
Health: 300
Damage: 6
The reindeer is the christmas version of the crawler and it is double the size with more HP.
Stalker Clause
Health: 100
Damage: 9
This specimen is the christmas stalker, we know you've missed her...
Tank Scrake
Health: 20000
Damage: 35
This specimen is the christmas scrake and has a very large amount of HP but walks slower. After raging it runs at normal scrake rage speed.
4.0 Random Drops
Although you can buy many items at the trader with your dosh there are also some that can only be found, they are listed below:
Backpack:
Mega Sphere: The mega sphere is grey and makes your health and armour 200 and gives a 5% speed increase.
Invuln Sphere: This is a green sphere and makes the finder invincible for 15 seconds.
Soul Sphere: This is a blue sphere and gives the finder 200HP.
Doom Health Bonus: This gives the finder 200+ HP and resembles a black medkit.
Doom Health Pack: This gives the finder 100+ HP and resembles a white medkit.
Doom Stim Pack: This gives the player 25+ HP and resembles a small white medkit.
Doom Armour Bonus: This resembles a Doom helmet and gives you 25+ armour.
Doom Armour: This resembles the security armour from doom with it being green in colour and giving you 100+ armour.
Doom Super Armour: This is a blue version of the vest and gives you 200+ armour.
5.0 MODS
This server also has mods to make the gameplay unique
Friendly Fire:
The server has friendly fire set at 10% (Intentional friendly fire will be met with the player responsile being kicked).
Roll The Dice:
Simply type in chat/Say (Not Teamsay/Teamchat or console) !rtd and as the name suggests you roll the dice.
What does it do?
Well many joyfull and wonderous things from spawning FleshPounds, replenishing ammo or even giving you lovely gift/Novelty item such as a Bobblehead or a Santa hat.
Half the fun is you will never be quite sure what you will get.
Slot Machine:
After every three kills you make a picture will appear at the top of your screen, after nine kills if you get three of the same picture in a row you will recieve an advantage or disadvantage e.g. Gaining money, spawning flesh pounds, etc.
Created by: Groovyrussian Ninja Smurf, Kaeles, Demon_333, Wannas