Post by [}{]xProvidence* on May 10, 2011 21:09:58 GMT 10
Welcome to the KFL 24 slot server information guide! In here you will find everything you ever wanted and need to know about the server which will most definitely give you an advantage against other players. The current server I.P 202.60.82.83:7807 and it is on normal difficulty so be sure to drop on by .
TABLE OF CONTENTS
1.0 Perks
2.0 Weapons
3.0 Enemies
4.0 Random Drops
5.0 Mods
6.0 Maps
7.0 Conclusion
1.0 PERKS
1. Battle Medic - Field Medic
2. Shotgunner - Support Specialist
3. Marksman - Sharpshooter
4. Rambo - Commando
5. Ravager - Berserker
6. Pyromaniac - Firebug
7. Demo Man - Demolitions
When you first start on the server you will start as level zero everything but as you keep playing you will level your perks (like normal KF) but on this server you have a chance to level them to level twenty! Although this sounds like it would take a very long time it actually doesn't as all level requirements have been lowered to make it easier for you to reach the higher levels. All perk levels are stored server side so you don't have to worry about levelling them again every time you join.
2.0 WEAPONS
As you may know this server has a lot of custom content on it which helps make it unique and fun. In this section the custom weapons will be explained perk by perk and all damages and costs are their base values without perk bonuses.
BATTLE MEDIC
Bio Launcher:
Base Damage: 250
Damage Radius: 60.000000
Weight: 7
Cost: 2500
This weapon is based on UT2k4's Bio Rifle, it shoots blobs that will stick to a surface and the blobs can be stacked up to a maximum of 10 blobs to make a big blob. This weapon also has area damage like a pipe bomb so be sure to stay away from it when a monster walks on it.
Dildo Launcher:
Damage: 400
Impact Damage: 500
Weight: 7
Cost: 2500
This gun isn't to be taken too seriously but it can certainly hold its own in battle.
M7A3 Medic Machine Gun:
Damage: 65-70
Alt-Fire: 3 Spread Medic Darts - each heals 20HP base, up to 36HP with lv20 Battle Medic
Weight: 4
Cost: 3500
The Alt-Fire of this medic gun shoots three medication darts at once and it has a large clip.
MP7M2:
Damage: 20-25
Alt-Fire: Medic Dart - heals 20HP base, up to 36HP with lv20 Battle Medic
Weight: 3
Cost: 3000
This medic gun is based on the original except it has a much higher dart fire rate and a sexier skin.
SHOTGUNNER
AFS12:
Force Bullet Damage: 30
Explosive Round Damage: 250 & Radius: 75
This weapon deals a high amount of damage in a small area with damage dropping off significantly over distance. When the Demo Man uses this weapon the rounds become explosive and it has a setback of limited ammo.
Overcharged AA12:
Damage: 10 per bullet (20 bullets fire at once)
Alt-Fire: Semi/Full-Automatic Fire
Weight: 10
Cost: 5000
It might be expensive but the increased pellets make it worth the money.
Super Boom Stick:
Damage:
Weight:
Cost
Super Duper shotgun with a badass skin.
Pump Action Shotgun:
Damage: 35
Alt-Fire: Flashlight
Weight: 7
Cost: 500
This weapon only uses slugs with the support seal and other perks use "shots". Using iron sights with slugs makes the weapon far more accurate.
Boom Stick
Damage: 80 (10 bullets per fire)
Alt-Fire: Double-Shot
Weight: 9
Cost: 750
It's a Boom stick. Questions?
MARKSMAN
9mm Pistol:
Damage: 25-35
Alt-fire: Flashlight
Weight: 0 (1 dual-wielded)
Cost: 30
Special: Can be dual-wielded
Players spawn with one, same as original but blue!
The Executioner:
Damage: 150-170
Weight: 4 (4 dual-wielded)
Cost: 500
Special: Can be dual-wielded
Hand cannon with 100% more badassery and a bit more damage.
M99 Barrett Sniper Rifle:
Damage:
Weight:
Cost:
Mosin Nagant:
Damage: 300-350
Alt-Fire: Bayonet Attack
Weight: 8
Cost: 3000
BOOM! HEADSHOT!
MK23 Pistol:
Damage: 85-90
Weight: 3 (3 dual-wielded)
Cost: 300
Special: Can be dual-wielded
A 45 Cal ACP handgun. A powerful personal choice for personal defence.
Hunting Rifle:
Damage: 40-60
Weight: 7.000000
Cost: 2500
Scoped sniper rifle.
Winchester Rifle:
Damage: 110-140
Weight: 6
Cost: 200
Previously known as the Lever Action Rifle.
Xbow:
Damage: 300 (1500)
Weight: 9
Cost: 800
A Sexbow in disguise.
RAMBO
Machine Pistol:
Damage: 25-35
Weight: 1
Cost: 150
Special: Can be dual-wielded, players spawn with one
Automatic 9mm. Whee.
Bulldog
Damage: 16-26
Alt-Fire: Semi/Full/Super Automatic Fire
Weight: 6
Cost: 400
This gun is exactly the same as the Bullpup but has an additional firing mode - Super Auto!
AK48
Damage: 35-45
Alt-Fire: Semi/Full Automatic Fire
Weight: 6
Cost: 1000
Standard issue military rifle. Equipped with an integrated 2X scope and the ability to have super auto with Rambo.
SCAR19
Damage: 60-65
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 2500
Advanced tactical assault rifle. Equipped with an aim point sight., with the ability to have super auto with Rambo.
The Phoenix:
Damage: 30-50
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 3000
The SCAR, with a ridiculous fire rate, large magazine and it's uh, made of pure lava.
PPSH:
Damage: 100-115
Weight: 12
Cost 6000
Heavy machine gun.
RAVAGER
Chain grinder
Damage:
Alt-Fire:
Weight:
Cost:
your typical chainsaw with the ability to lunge with iron sights button.
Dildo Sword:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 1000
The Dildo Sword has extra attacking range than a normal Katana and due to its ability to stun Scrakes it is the Axe of Katanas. This too allows you to lunge at specimens.
Fire Axe
Damage:
Alt-Fire:
Weight:
Cost:
Your typical axe with the ability to lunge with iron sights button.
Diamond Katana:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 2500
This weapon is one of the more popular weapons for the warrior as it has a high rate of fire and higher range than a normal katana. This weapon has the highest DPS for a warrior weapon and its attack does slightly more damage than a katana strike. It also allows you to lunge at specimens with the iron sights button.
Steel Pipe:
Damage: 100
Weight: 3
Cost: 500
A steel pipe. That's pretty much it.
PYROMANIAC:
Fire Spray:
Damage: 4
Damage Radius: 50.000000
Weight: 10
Cost: 1250
Has a shorter range than the Flamethrower but will light the ground it strikes on fire for a while. Great for making walls.
Husk Cannon:
Damage: 110
Damage Radius: 250.000
Weight: 4
Cost: 2500
Works exactly like the Husk Launcher minus the aim bot. Aim for the feet!
DEMO MAN
FMOD Launcher:
Damage: 55
Damage Radius: 40.000000
Weight: 5
Cost: 2500
Fires a cluster of slowly-moving explosive pellets. However at point blank range it also does impressive impact damage.
Law Hammer:
Damage: 1800
Alt-fire: LAW Bash
Damage Radius: 400.000000
Weight: 12
Cost: 5000
IT'S HAMMER TIME! A law which doubles as a hammer to show specimens who is the bowss.
M79CF
Damage: 200
Damage Radius: 400
Weight: 4
Cost: 750
Special: As Pyromaniac, instead creates a Firebomb on impact
Fires a slow grenade which fragments into clusters on impact. Best to backpedal after firing.
UM32:
Damage: 400
Damage Radius: 400
-The special High-Damage rounds are demo-only
-Shoots normal (lower damage) M32 rounds for any other perk
-Demo only: alt fire deploys rounds in proximity-mine mode
-Proximity-mines last 10 minutes before their battery runs dry (aka they vanish)
-Proximity-mine detection radius is very small, place them well.
Trinade Launcher:
Damage: 150
Damage Radius: 300.000000
Weight: 7
Cost: 2500
If one grenade just isn't enough... Also has a larger ammo reserve than the M32.
Self-Destruct:
Damage: 5000
Damage Radius: 500.000000
Weight: 0
Cost: 300
Sick of getting surrounded and not being able to kill your attackers? If you answered yes to any of the above questions then this is perfect item for you! This weapon as it name suggests makes you self-destruct causing you and your attacker to perish in the blast. Side effects may include watching as your team complete the rest of the wave and not being able to kill the patriarch with it.
MISCELLANEOUS
Flare Gun:
Damage: 1
Weight: 0
Cost: 100
The flare gun shoots flares that last for 2.5 minutes, they provice superior illumination compared to the glowstick but also cost more.
Glow stick:
Damage: 0
Weight: 0
Cost: 100
Special: Players spawn with one
Players spawn with three of these and can be used to initiate raves in bedlam. Primary fire tosses one down on the ground and alternative fire will allow you to wear it around your neck. They last 5 minutes.
Holy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Run before you die in the blast D:. Side effects include bye bye pipe bombs.
Unholy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Run before you die in the blast D:. Side effects include bye bye pipe bombs.
3.0 ENEMIES
Like with the weapons this server also has many custom enemies to make the server more of a challenge and more entertaining.
Baby Flesh Pound
i53.tinypic.com/33mofb5.jpg
Health: 800
Damage: 20
This enemy is a smaller version of the flesh pound which the mother bloat (XMAS bloat) throws up. Because it is smaller it has less HP and can't deal as much damage as a normal flesh pound.
Bloatzilla
Health: 1575
Melee Damage: 18
Puke Damage: 4
This specimen is a tougher version of the normal bloat and can be distinguished by its green coloured skin.
Brute
Health: 900
Damage: 20
This specimen was made by the Wolf Pack Clan and can be distinguished by the way it covers its head with its arm to block headshots and the way it likes to throw team members around. Its arms are bulletproof so the best way to take him down is from behind or score a quick headshot when he moves his arms.
Unholy Caroller
Health: 300
Scream Damage:
Scream Radius:
The unholy caroller is the Christmas version of the siren and its screams do less damage but they pull you towards her.
Clot Elf
Health: 130
Damage: 6
This specimen is the Christmas version of the clot but walks twice as fast, has a large head and it has the tendency to grab ravagers.
Puny Ginger fast
Health: 250
Damage: 15
This is the Christmas version of the gore fast and as its name suggests is puny. Watch your kneecaps!
Goreallyfast
i56.tinypic.com/rr5ovk.jpg
Health: 250
Damage: 15
This specimen is just a really fast gore fast and is an orangey colour.
Gore pound
Health: 1500
Damage: 35
Is it a bird? Is it a gore fast? Is it a flesh pound? No it's a GOREPOUND! He is the same as the original flesh pound, with a twist...
Suicide Jack
Health: 1200
Melee Damage: 30
This specimen is the Christmas husk and it has a higher rate of fire than the normal husk, it also has the ability to self-destruct when it gets less than half HP causing you to take damage if in range.
Mauler
Health: 1300
Damage: 20
The mauler is a scrake like specimen with a faster walking speed and can only be stunned by using the Mosin or xbow.
Meat Pounder
Health: 1500
Damage: 35
This specimen is a lot like a flesh pound except it is red and a lot bigger. It rages after losing 1 HP so teamwork is a must to take it out.
Metal Clot
Health: 910
Damage: 6
This is a clot with a metallic skin that has much higher health than the normal clot.
Mother Bloat
Health: 1575
Damage: 18
This specimen is the Christmas version of the bloat but instead of throwing up on you it spawns baby flesh pounds. The spawn can be stopped by standing right in front of it but this will cause it to assault you repeatedly with its fist.
Nut grabber
Health: 1500
Damage: 35
This specimen is the Christmas version of the flesh pound and like the clot has the ability to grab you. Because of this his attacks do less damage.
Tank Patriarch
Health: 13000
Melee Damage: 7500
This patriarch is a lot harder to take down than the normal one, for starters after his first heal he can fire two rockets at a time and can fire his chain gun continuously. After his second heal he can walk while firing his chain gun and fire 3-4 rockets at once. Finally after his Third heal he can run while firing his chain gun and fire 4-6 rockets at once. To top this all off when he cloaks he becomes invincible and fire can't be used to reveal his location. Good Luck!
Baby Patriarch Santa
Health:
Damage:
This is a mini version of the patriarch and was called cute by many players until it killed them with its chaingun. They spawn while the patriarch is healing and have reduced HP and damage.
Reindeer
Health: 300
Damage: 6
The reindeer is the Christmas version of the crawler and it is double the size with more HP and likes being invisible.
Kooleen Shade
A more evil looking crawler which moves at a super speed.
Pogo Clause
Health: 100
Damage: 9
This specimen is the Christmas stalker and its hobbies include jumping around, we know you've missed her...
Tank Scrake
Health: 20000
Damage: 35
This specimen is the Christmas scrake and has a very large amount of HP and is easily the biggest specimen. Because of this it walks extremely slow and when raging runs it runs at normal scrake rage speed.
4.0 Random Drops
Although you can buy many items at the trader with your dosh there are also some that can only be found, they are listed below:
Backpack:
Ammo Backpack: Gives you 2+ mags for each weapon + increases max ammo carrying capacity (only by gathering ammo boxes can you exceed the normal amount of ammo of a gun).
Soul Sphere: This is a blue sphere and gives the finder 15+ HP.
Doom Stim Pack: This gives the player 25+ HP and resembles a small white med kit.
Doom Armour Bonus: This resembles a Doom helmet and gives you 25+ armour.
5.0 MODS
(also knowns as mutators - muts)
This server also has muts to make the gameplay unique
Friendly Fire:
The server has friendly fire set at 10% (Intentional friendly fire will be met with the player responsible being kicked).
Slot Machine:
After every three kills you make a picture will appear at the top of your screen, after nine kills if you get three of the same picture in a row you will receive an advantage or disadvantage e.g. Gaining money, spawning flesh pounds, etc.
Parachute:
Every player on the server has a parachute so when they fall the parachute will deploy saving you from falling damage. This can be used an infinite amount of times.
Roll the Dice:
Information coming soon...
6.0 MAPS
Like the specimens and weapons on the server the maps have also been modified as to make your experience more enjoyable. These changes include the removal of exploits and the addition of new areas as can be seen on departed. The current map list for the server is:
Ganja Farm Reweeded
Abandoned Base
Arcade Gas station
Arcade Skate park
Archives
Aspen Manor
Aventine
Bedlam
Bell Tolls
Biohazard
Biotics Lab
Carnival
Chthon
Construction
Crag
Crash
Crystal Lake
DOOMed
Dead Centre
Death Basin Sands
Deck16
Departed
Doom 2
Doom 3
Military Stronghold
Minecraft
7.0 Conclusion
We hope you enjoy the server and if you see Demon in game be sure to thank him for it. Thanks also go to: Eskarn, Fallidell, Entangler, Hoshikudaki, Sorrow, Saffire and clan members who helped test it (so sorry if I missed anyone I just copied and pasted that list). If you have any more questions feel free to message me [}{] Groovyrussian Ninja Smurf, [}{] Demon_333, . If any of this information is wrong just post below and I will fix it up ASAP. Good luck and happy Killing Flooring!
Created by: [}{] Groovyrussian Ninja Smurf, [}{] Demon_333, Weenie, [}{]xProvidence*.
TABLE OF CONTENTS
1.0 Perks
2.0 Weapons
3.0 Enemies
4.0 Random Drops
5.0 Mods
6.0 Maps
7.0 Conclusion
1.0 PERKS
1. Battle Medic - Field Medic
2. Shotgunner - Support Specialist
3. Marksman - Sharpshooter
4. Rambo - Commando
5. Ravager - Berserker
6. Pyromaniac - Firebug
7. Demo Man - Demolitions
When you first start on the server you will start as level zero everything but as you keep playing you will level your perks (like normal KF) but on this server you have a chance to level them to level twenty! Although this sounds like it would take a very long time it actually doesn't as all level requirements have been lowered to make it easier for you to reach the higher levels. All perk levels are stored server side so you don't have to worry about levelling them again every time you join.
2.0 WEAPONS
As you may know this server has a lot of custom content on it which helps make it unique and fun. In this section the custom weapons will be explained perk by perk and all damages and costs are their base values without perk bonuses.
BATTLE MEDIC
Bio Launcher:
Base Damage: 250
Damage Radius: 60.000000
Weight: 7
Cost: 2500
This weapon is based on UT2k4's Bio Rifle, it shoots blobs that will stick to a surface and the blobs can be stacked up to a maximum of 10 blobs to make a big blob. This weapon also has area damage like a pipe bomb so be sure to stay away from it when a monster walks on it.
Dildo Launcher:
Damage: 400
Impact Damage: 500
Weight: 7
Cost: 2500
This gun isn't to be taken too seriously but it can certainly hold its own in battle.
M7A3 Medic Machine Gun:
Damage: 65-70
Alt-Fire: 3 Spread Medic Darts - each heals 20HP base, up to 36HP with lv20 Battle Medic
Weight: 4
Cost: 3500
The Alt-Fire of this medic gun shoots three medication darts at once and it has a large clip.
MP7M2:
Damage: 20-25
Alt-Fire: Medic Dart - heals 20HP base, up to 36HP with lv20 Battle Medic
Weight: 3
Cost: 3000
This medic gun is based on the original except it has a much higher dart fire rate and a sexier skin.
SHOTGUNNER
AFS12:
Force Bullet Damage: 30
Explosive Round Damage: 250 & Radius: 75
This weapon deals a high amount of damage in a small area with damage dropping off significantly over distance. When the Demo Man uses this weapon the rounds become explosive and it has a setback of limited ammo.
Overcharged AA12:
Damage: 10 per bullet (20 bullets fire at once)
Alt-Fire: Semi/Full-Automatic Fire
Weight: 10
Cost: 5000
It might be expensive but the increased pellets make it worth the money.
Super Boom Stick:
Damage:
Weight:
Cost
Super Duper shotgun with a badass skin.
Pump Action Shotgun:
Damage: 35
Alt-Fire: Flashlight
Weight: 7
Cost: 500
This weapon only uses slugs with the support seal and other perks use "shots". Using iron sights with slugs makes the weapon far more accurate.
Boom Stick
Damage: 80 (10 bullets per fire)
Alt-Fire: Double-Shot
Weight: 9
Cost: 750
It's a Boom stick. Questions?
MARKSMAN
9mm Pistol:
Damage: 25-35
Alt-fire: Flashlight
Weight: 0 (1 dual-wielded)
Cost: 30
Special: Can be dual-wielded
Players spawn with one, same as original but blue!
The Executioner:
Damage: 150-170
Weight: 4 (4 dual-wielded)
Cost: 500
Special: Can be dual-wielded
Hand cannon with 100% more badassery and a bit more damage.
M99 Barrett Sniper Rifle:
Damage:
Weight:
Cost:
Mosin Nagant:
Damage: 300-350
Alt-Fire: Bayonet Attack
Weight: 8
Cost: 3000
BOOM! HEADSHOT!
MK23 Pistol:
Damage: 85-90
Weight: 3 (3 dual-wielded)
Cost: 300
Special: Can be dual-wielded
A 45 Cal ACP handgun. A powerful personal choice for personal defence.
Hunting Rifle:
Damage: 40-60
Weight: 7.000000
Cost: 2500
Scoped sniper rifle.
Winchester Rifle:
Damage: 110-140
Weight: 6
Cost: 200
Previously known as the Lever Action Rifle.
Xbow:
Damage: 300 (1500)
Weight: 9
Cost: 800
A Sexbow in disguise.
RAMBO
Machine Pistol:
Damage: 25-35
Weight: 1
Cost: 150
Special: Can be dual-wielded, players spawn with one
Automatic 9mm. Whee.
Bulldog
Damage: 16-26
Alt-Fire: Semi/Full/Super Automatic Fire
Weight: 6
Cost: 400
This gun is exactly the same as the Bullpup but has an additional firing mode - Super Auto!
AK48
Damage: 35-45
Alt-Fire: Semi/Full Automatic Fire
Weight: 6
Cost: 1000
Standard issue military rifle. Equipped with an integrated 2X scope and the ability to have super auto with Rambo.
SCAR19
Damage: 60-65
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 2500
Advanced tactical assault rifle. Equipped with an aim point sight., with the ability to have super auto with Rambo.
The Phoenix:
Damage: 30-50
Alt-Fire: Semi/Full Automatic Fire
Weight: 5
Cost: 3000
The SCAR, with a ridiculous fire rate, large magazine and it's uh, made of pure lava.
PPSH:
Damage: 100-115
Weight: 12
Cost 6000
Heavy machine gun.
RAVAGER
Chain grinder
Damage:
Alt-Fire:
Weight:
Cost:
your typical chainsaw with the ability to lunge with iron sights button.
Dildo Sword:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 1000
The Dildo Sword has extra attacking range than a normal Katana and due to its ability to stun Scrakes it is the Axe of Katanas. This too allows you to lunge at specimens.
Fire Axe
Damage:
Alt-Fire:
Weight:
Cost:
Your typical axe with the ability to lunge with iron sights button.
Diamond Katana:
Damage: 100
Alt-Fire: Strong Attack (150 Damage)
Weight: 3
Cost: 2500
This weapon is one of the more popular weapons for the warrior as it has a high rate of fire and higher range than a normal katana. This weapon has the highest DPS for a warrior weapon and its attack does slightly more damage than a katana strike. It also allows you to lunge at specimens with the iron sights button.
Steel Pipe:
Damage: 100
Weight: 3
Cost: 500
A steel pipe. That's pretty much it.
PYROMANIAC:
Fire Spray:
Damage: 4
Damage Radius: 50.000000
Weight: 10
Cost: 1250
Has a shorter range than the Flamethrower but will light the ground it strikes on fire for a while. Great for making walls.
Husk Cannon:
Damage: 110
Damage Radius: 250.000
Weight: 4
Cost: 2500
Works exactly like the Husk Launcher minus the aim bot. Aim for the feet!
DEMO MAN
FMOD Launcher:
Damage: 55
Damage Radius: 40.000000
Weight: 5
Cost: 2500
Fires a cluster of slowly-moving explosive pellets. However at point blank range it also does impressive impact damage.
Law Hammer:
Damage: 1800
Alt-fire: LAW Bash
Damage Radius: 400.000000
Weight: 12
Cost: 5000
IT'S HAMMER TIME! A law which doubles as a hammer to show specimens who is the bowss.
M79CF
Damage: 200
Damage Radius: 400
Weight: 4
Cost: 750
Special: As Pyromaniac, instead creates a Firebomb on impact
Fires a slow grenade which fragments into clusters on impact. Best to backpedal after firing.
UM32:
Damage: 400
Damage Radius: 400
-The special High-Damage rounds are demo-only
-Shoots normal (lower damage) M32 rounds for any other perk
-Demo only: alt fire deploys rounds in proximity-mine mode
-Proximity-mines last 10 minutes before their battery runs dry (aka they vanish)
-Proximity-mine detection radius is very small, place them well.
Trinade Launcher:
Damage: 150
Damage Radius: 300.000000
Weight: 7
Cost: 2500
If one grenade just isn't enough... Also has a larger ammo reserve than the M32.
Self-Destruct:
Damage: 5000
Damage Radius: 500.000000
Weight: 0
Cost: 300
Sick of getting surrounded and not being able to kill your attackers? If you answered yes to any of the above questions then this is perfect item for you! This weapon as it name suggests makes you self-destruct causing you and your attacker to perish in the blast. Side effects may include watching as your team complete the rest of the wave and not being able to kill the patriarch with it.
MISCELLANEOUS
Flare Gun:
Damage: 1
Weight: 0
Cost: 100
The flare gun shoots flares that last for 2.5 minutes, they provice superior illumination compared to the glowstick but also cost more.
Glow stick:
Damage: 0
Weight: 0
Cost: 100
Special: Players spawn with one
Players spawn with three of these and can be used to initiate raves in bedlam. Primary fire tosses one down on the ground and alternative fire will allow you to wear it around your neck. They last 5 minutes.
Holy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Run before you die in the blast D:. Side effects include bye bye pipe bombs.
Unholy Hand Grenade:
Damage:
Weight: 0
Cost: N/A
Special: Won from Slot Machine
Run before you die in the blast D:. Side effects include bye bye pipe bombs.
3.0 ENEMIES
Like with the weapons this server also has many custom enemies to make the server more of a challenge and more entertaining.
Baby Flesh Pound
i53.tinypic.com/33mofb5.jpg
Health: 800
Damage: 20
This enemy is a smaller version of the flesh pound which the mother bloat (XMAS bloat) throws up. Because it is smaller it has less HP and can't deal as much damage as a normal flesh pound.
Bloatzilla
Health: 1575
Melee Damage: 18
Puke Damage: 4
This specimen is a tougher version of the normal bloat and can be distinguished by its green coloured skin.
Brute
Health: 900
Damage: 20
This specimen was made by the Wolf Pack Clan and can be distinguished by the way it covers its head with its arm to block headshots and the way it likes to throw team members around. Its arms are bulletproof so the best way to take him down is from behind or score a quick headshot when he moves his arms.
Unholy Caroller
Health: 300
Scream Damage:
Scream Radius:
The unholy caroller is the Christmas version of the siren and its screams do less damage but they pull you towards her.
Clot Elf
Health: 130
Damage: 6
This specimen is the Christmas version of the clot but walks twice as fast, has a large head and it has the tendency to grab ravagers.
Puny Ginger fast
Health: 250
Damage: 15
This is the Christmas version of the gore fast and as its name suggests is puny. Watch your kneecaps!
Goreallyfast
i56.tinypic.com/rr5ovk.jpg
Health: 250
Damage: 15
This specimen is just a really fast gore fast and is an orangey colour.
Gore pound
Health: 1500
Damage: 35
Is it a bird? Is it a gore fast? Is it a flesh pound? No it's a GOREPOUND! He is the same as the original flesh pound, with a twist...
Suicide Jack
Health: 1200
Melee Damage: 30
This specimen is the Christmas husk and it has a higher rate of fire than the normal husk, it also has the ability to self-destruct when it gets less than half HP causing you to take damage if in range.
Mauler
Health: 1300
Damage: 20
The mauler is a scrake like specimen with a faster walking speed and can only be stunned by using the Mosin or xbow.
Meat Pounder
Health: 1500
Damage: 35
This specimen is a lot like a flesh pound except it is red and a lot bigger. It rages after losing 1 HP so teamwork is a must to take it out.
Metal Clot
Health: 910
Damage: 6
This is a clot with a metallic skin that has much higher health than the normal clot.
Mother Bloat
Health: 1575
Damage: 18
This specimen is the Christmas version of the bloat but instead of throwing up on you it spawns baby flesh pounds. The spawn can be stopped by standing right in front of it but this will cause it to assault you repeatedly with its fist.
Nut grabber
Health: 1500
Damage: 35
This specimen is the Christmas version of the flesh pound and like the clot has the ability to grab you. Because of this his attacks do less damage.
Tank Patriarch
Health: 13000
Melee Damage: 7500
This patriarch is a lot harder to take down than the normal one, for starters after his first heal he can fire two rockets at a time and can fire his chain gun continuously. After his second heal he can walk while firing his chain gun and fire 3-4 rockets at once. Finally after his Third heal he can run while firing his chain gun and fire 4-6 rockets at once. To top this all off when he cloaks he becomes invincible and fire can't be used to reveal his location. Good Luck!
Baby Patriarch Santa
Health:
Damage:
This is a mini version of the patriarch and was called cute by many players until it killed them with its chaingun. They spawn while the patriarch is healing and have reduced HP and damage.
Reindeer
Health: 300
Damage: 6
The reindeer is the Christmas version of the crawler and it is double the size with more HP and likes being invisible.
Kooleen Shade
A more evil looking crawler which moves at a super speed.
Pogo Clause
Health: 100
Damage: 9
This specimen is the Christmas stalker and its hobbies include jumping around, we know you've missed her...
Tank Scrake
Health: 20000
Damage: 35
This specimen is the Christmas scrake and has a very large amount of HP and is easily the biggest specimen. Because of this it walks extremely slow and when raging runs it runs at normal scrake rage speed.
4.0 Random Drops
Although you can buy many items at the trader with your dosh there are also some that can only be found, they are listed below:
Backpack:
Ammo Backpack: Gives you 2+ mags for each weapon + increases max ammo carrying capacity (only by gathering ammo boxes can you exceed the normal amount of ammo of a gun).
Soul Sphere: This is a blue sphere and gives the finder 15+ HP.
Doom Stim Pack: This gives the player 25+ HP and resembles a small white med kit.
Doom Armour Bonus: This resembles a Doom helmet and gives you 25+ armour.
5.0 MODS
(also knowns as mutators - muts)
This server also has muts to make the gameplay unique
Friendly Fire:
The server has friendly fire set at 10% (Intentional friendly fire will be met with the player responsible being kicked).
Slot Machine:
After every three kills you make a picture will appear at the top of your screen, after nine kills if you get three of the same picture in a row you will receive an advantage or disadvantage e.g. Gaining money, spawning flesh pounds, etc.
Parachute:
Every player on the server has a parachute so when they fall the parachute will deploy saving you from falling damage. This can be used an infinite amount of times.
Roll the Dice:
Information coming soon...
6.0 MAPS
Like the specimens and weapons on the server the maps have also been modified as to make your experience more enjoyable. These changes include the removal of exploits and the addition of new areas as can be seen on departed. The current map list for the server is:
Ganja Farm Reweeded
Abandoned Base
Arcade Gas station
Arcade Skate park
Archives
Aspen Manor
Aventine
Bedlam
Bell Tolls
Biohazard
Biotics Lab
Carnival
Chthon
Construction
Crag
Crash
Crystal Lake
DOOMed
Dead Centre
Death Basin Sands
Deck16
Departed
Doom 2
Doom 3
Military Stronghold
Minecraft
7.0 Conclusion
We hope you enjoy the server and if you see Demon in game be sure to thank him for it. Thanks also go to: Eskarn, Fallidell, Entangler, Hoshikudaki, Sorrow, Saffire and clan members who helped test it (so sorry if I missed anyone I just copied and pasted that list). If you have any more questions feel free to message me [}{] Groovyrussian Ninja Smurf, [}{] Demon_333, . If any of this information is wrong just post below and I will fix it up ASAP. Good luck and happy Killing Flooring!
Created by: [}{] Groovyrussian Ninja Smurf, [}{] Demon_333, Weenie, [}{]xProvidence*.