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Post by armstrongdicksmash on May 12, 2011 23:15:21 GMT 10
seems to only happen on this server, after roughly 2 full rounds my game crashes, and the error message claims insufficient ram to render textures with is the cause, i have 8 gigs (altho being a 32 bit game it will only use 4) and it simply shouldnt happen, it also happens at really inconvenient times for both me and the group im with, ive turned down a few texture filters (my comp is fairly powerful so i shouldnt need to but watever) but not sure if it makes a difference, anything else i could do? and any idea how you can stop it from happening? this is the only game i play where this happens in any way btw :/
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Post by [}{] Demon_333 on May 13, 2011 1:54:56 GMT 10
If you can, please paste the whole error message that you get after it crashes.
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wannas
Junior Member
Posts: 53
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Post by wannas on May 13, 2011 7:55:49 GMT 10
A DxDiag report will also help, in case this issue only happens with your graphics card or something.
Also it's better to post error reports and stuff in Code tags so it doesn't warp metaphorical forum space-time (aka. take up lots of space).
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Post by armstrongdicksmash on May 14, 2011 21:33:48 GMT 10
ok will do next time it happens. so it doesnt happen to any of you? i got an alienware laptop, with a 1gig graphics card, an aolder model so its driver is pretty good, never had errors before, but hey, might have something to do with it.
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Post by armstrongdicksmash on May 14, 2011 23:44:11 GMT 10
here it is, just happened then not too long luckily. Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 1596 MHz with 4095MB RAM Video: ATI Mobility Radeon HD 4870 (1041) CreateTexture failed(8007000E). History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-DOOMed-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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funky
New Member
Posts: 4
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Post by funky on Jan 25, 2012 10:42:07 GMT 10
I get the same issue, here is the text from the box window it brought up.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2932 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 580 (8562)
CreateVertexBuffer failed(D3DERR_OUTOFVIDEOMEMORY).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (M7A3MMedicGun KF-Biohazard-KFL.M7A3MMedicGun @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Biohazard-KFL.SRHUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Biohazard-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Post by [}{] Odysside on Jan 25, 2012 10:59:52 GMT 10
Every single error that comes up seems to start with the "FMallocWindows::Free", this has something to do with how Windows manages dynamic memory. So to lessen these errors coming up you would have to make sure Windows has as much memory at its disposal. Either increase the ammount of virtual memory, buy more RAM, use Large Address Aware on the KF.exe or close some programs before playing KF. The only reason this happens on KFL far more than regular KF is because it has more stuff going on at once. More stuff = more memory. and less memory avaliable = more crashes. I've got something to help this stuff out killingfloorlegion.proboards.com/index.cgi?board=comphelp&action=display&thread=330
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