funky
New Member
Posts: 4
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Post by funky on Jun 1, 2012 18:42:13 GMT 10
Also just got this crash
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2932 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 580 (9573)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1048576 FArray <- FArray::Realloc <- 1048576*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- KF_Specimens_Trip_XMAS_T.BloatSanta.Bloat_Santa <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Doom2-KFL.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Doom2-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Post by h0llyw33d on Jun 10, 2012 15:51:01 GMT 10
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6000) CPU: AuthenticAMD Unknown processor @ 3416 MHz with 1023MB RAM Video: ATI Radeon HD 4800 Series (1124)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 4784 FArray <- FArray::Realloc <- 299*16 <- TArray<< <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation KF_Freaks_Trip_CIRCUS.scrake_anim) <- LoadObject <- (MeshAnimation KF_Freaks_Trip_CIRCUS.scrake_anim 3233179==3233179/36893799 2521638 1188102) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Core.Object None) <- FInBunch<<UObject <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Mansion[CS_1_6]-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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