|
Post by [}{] Demon_333 on Mar 6, 2011 15:46:54 GMT 10
Hey guys,
For the few people that having been crashing issues, please post the logs here, thanks.
|
|
|
Post by Hoshikudaki on Mar 7, 2011 2:40:18 GMT 10
Happened while changing maps
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2678 MHz with 4095MB RAM Video: ATI Radeon HD 5800 Series (1063)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1048576 FArray <- FArray::Realloc <- 1048576*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- PatchTex.Common.ZedBurnSkinIllumination <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Fortress <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
|
Post by Hoshikudaki on Mar 10, 2011 2:17:36 GMT 10
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2678 MHz with 4095MB RAM Video: ATI Radeon HD 5800 Series (1063)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 4194304 FArray <- FArray::Realloc <- 4194304*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- KFL_Textures.WTFZombies.Mauler <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Fortress_v1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Fortress <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
wannas
Junior Member
Posts: 53
|
Post by wannas on Mar 10, 2011 6:57:38 GMT 10
Virtual memory suggests it might be a problem with space on your hard drive. If you have over 9000 games installed on Steam that's probably why. But interestingly, both crashes happened while loading KF_Fortress_v1...
|
|
|
Post by [}{] Demon_333 on May 8, 2011 22:05:06 GMT 10
I'm bumping this thread again because of the recent client crashes that are happening on the custom server.
So if you's can please post that crash message you all get, i would certainly appreciate it, it will allow us to resolve it, soon as possible.
|
|
|
Post by [}{] Sol_Invictus on Dec 18, 2011 16:36:25 GMT 10
I know how to help the cashing with the 'Ran out of Virtual memory' error. For some reason Killing Floor is limited to use only 2GB of RAM. If you have more you can use a program called Large address aware. It basically allows Killing Floor to access more than 2GB of RAM and hopefully stop the crashes on larger maps. www.techpowerup.com/forums/showthread.php?t=112556This isn't an absolute fix, it may happen occasionally on the really intense situations Eg. with allot of people on there server mid wave on a resource hungry map. But it defiantly helps
|
|
|
Post by [}{] Odysside on Dec 19, 2011 21:38:03 GMT 10
I got this one on the 24 slot test server just as the patty got hit with several explosives.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM Video: Intel(R) HD Graphics Family (9036)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 167316 FArray <- FArray::Realloc <- 167316*1 <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound KF_MP7Snd.FireBase.mp7_fire_tail01 32055==32055/2045952 32042 167329) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Sound None) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor KFPCServ) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Arcade-Gas-Station-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
|
|
|
Post by [}{] Grunter on Jan 1, 2012 11:35:32 GMT 10
this is a big problem as i have been playing the server and many people including my self have been kicked up to 5 times a day, the main problem is that it is detering people from playing the server.
|
|
|
Post by [}{] Grunter on Jan 1, 2012 11:35:58 GMT 10
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM Video: Intel(R) HD Graphics Family (9036) Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 167316 FArray <- FArray::Realloc <- 167316*1 <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound KF_MP7Snd.FireBase.mp7_fire_tail01 32055==32055/2045952 32042 167329) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UPackageMap::PairToObject <- UPackageMapLevel::SerializeObject <- (Class Engine.Sound None) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor KFPCServ) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Arcade-Gas-Station-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Read more: killingfloorlegion.proboards.com/index.cgi?action=display&board=glitches&thread=274&page=1#ixzz1iAN6Rn00
|
|
|
Post by [}{] Odysside on Jan 10, 2012 9:40:30 GMT 10
If I started posting every crash log I got it would be spamming the forum. Hopefully a full re-install helps.
|
|
|
Post by antlionking on Apr 13, 2012 7:05:56 GMT 10
So I was playing as ravager on ganja farm reweeded, at the end of the first wave, I had bought a scythe and right then and there it crashed, the log is the same as everyone else's. I have 387 GB free of 919. So that may not be the problem.
|
|
|
Post by jonesy on Apr 13, 2012 18:02:12 GMT 10
Just killed a couple of zeds, chaotic firefight behind me then [glow=red,2,300]crash[/glow].
|
|
|
Post by darkvoidninja on Apr 15, 2012 22:07:38 GMT 10
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600) CPU: AuthenticAMD Unknown processor @ 3415 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 570 (6309)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 6600 FArray <- FArray::Realloc <- 33*200 <- UParticleEmitter::Initialized <- USpriteEmitter::Initialize <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-DeathBasinSands-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
just from playing normal this weekend 10:05pm 4/15/12 the 2gb fix does not fix this
|
|
|
Post by [}{]DrCandleJack on May 25, 2012 18:00:59 GMT 10
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 2335 MHz with 2047MB RAM Video: NVIDIA GeForce GTX 560 Ti (9610)
General protection fault!
History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Scythe KF-Troopers-Defense-KFL.Scythe @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Troopers-Defense-KFL.SRHUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Troopers-Defense-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free
This happens after buying the Scythe. The first time it crashed immediately, the second time it was fine, then crashed as soon as the wave started.
|
|
funky
New Member
Posts: 4
|
Post by funky on Jun 1, 2012 18:25:57 GMT 10
Ok I just had a new 583mb patch download today (Friday 1st June 2012). Get into the game and was playing on Happy Hour. Game first lags like fuck when a zed wave spawns in, i fall off roof and die by zed swarm, fair enough.. BUT 20 seconds later the game crashes and i get what's attached. WHAT THE!? Attachments:
|
|