coinz
New Member
Posts: 3
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Post by coinz on Sept 24, 2013 21:13:47 GMT 10
I've got this crashing problem and it happens around 1/2 per map and I just rejoin. Yes, I've tried your method of the ticking the 2gb and it was already ticked so that doesn't help. I've got my personal crash and would like some help, extremely fun server to play.
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coinz
New Member
Posts: 3
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Post by coinz on Sept 25, 2013 19:05:58 GMT 10
Another crash log, little different this time. On KFL Bank
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 3392 MHz with 3546MB RAM Video: NVIDIA GeForce GTX 460 (2049)
CreateVertexBuffer failed(D3DERR_OUTOFVIDEOMEMORY).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- KF-Bank-KFL.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Bank-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Post by lordrhythm on Nov 24, 2013 0:36:10 GMT 10
That sucks! This thread's a little dated, and no one's offered help, which also sucks! And you havent followed through to say it has been resolved, so I'll assume it's still a problem. I've got a GTX 470 and haven't had those particular errors, but I can offer some sound advice. Both your errors seem to point to a rendering problem, and the more recent one makes me think you've got some broken files, cuz there's no way killing floor should run you out of video memory if you've got a card with 1GB of it unless something screwed up. Assuming you haven't already, I'd Verify your game cache to catch any broken files. If that doesn't do the trick, it wouldn't hurt to make sure you're using the latest graphics card driver and directx versions. Failing that, I would also see if the problem is related in any way to your graphics settings; turn 1 setting down 1 notch, play until it happens again, turn that setting back up and mess with the next one, play until it happens again, etc until it doesnt happen again, to isolate what is causing it. Also, I have read the "fixes for KF" posted in this same section; if you had made any of the changes to your killingfloor.ini listed in that thread, and think those could be causing your troubles, (and don't have a backup of killingfloor.ini before you made those changes,) you can rename Default.ini to killingfloor.ini to start fresh, or if you feel so inclined you can copy and paste only the sections you changed, just be careful. A couple of the tweaks in that thread are good ideas, but I generally feel if it ain't broke don't fix it, and if a setting is disabled by default it's probably sketchy anyway.
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