Post by [}{] Demon_333 on Oct 1, 2013 4:46:20 GMT 10
KFLv237 Update:
KFLv236 Update:
KFLv235 Update:
KFLv234 Update:
KFLv232 Update:
KFLv231 Update:
KFLv230 Update:
KFLv228 Update:
KFLv227 Update:
KFLv226 Update:
KFLv225 Update:
KFLv224 Update:
KFLv223 Update:
KFLv222 Update:
KFLv221 Update:
KFLv219 Update:
KFLv218 Update:
KFLv216 Update:
KFLv214 Update:
KFLv213 Update:
KFLv212 Update:
KFLv211 Update:
KFLv210 Update:
KFLv209 Update:
KFLv208 Update:
KFLv207 Update:
KFLv206 Update:
KFLv205 Update:
KFLv204 Update:
KFLv203 Update:
1. increased seeker six ammo cost
2. change killzed function back to other one for bonus wave
3. give magnum more damage because of lower mag
4. buffed last bosses hp multi
5. PB pistol won't shoot unlimited amount of times without having to reload and now has it's own class of:
Explosive PB & Incendiary PB
6. Added sound to all RTD's
7. Armor repair sentry bot fixed. Will now repair if you have over 100 hp. Fixed by hoshikudaki
8. Rambo gets a new weapon: Minigun. Credits to erick610 and others involved
9. added baby fleshpound to random squad
10. Pyromaniac gets a new turret: Flame Thrower Portal Turret
11. added old overcharged aa12 sound back
12. Added interruptable reload back. Fixed by Hoshikudaki
13. Marksman gets a new sniper rifle: Dragunov will replace steam punk sniper
KFLv202 Update:
KFLv201 Update:
KFLv200 Update:
KFLv199 Update:
KFLv198 Update;
KFLv197 Update:
KFLv196 Update:
KFLv195 Update:
KFLv194 Update:
KFLv193 Update:
6. allowd orca to explode on closer impact
KFLv192 Update:
KFLv191 Update:
KFLv190 Update:
KFLv189 Update:
KFLv188 Update:
KFLv187 Update:
KFLv186 Update:
KFLv185 Update:
KFLv184 Update:
KFLv183 Update:
KFLv182 Update:
KFLv181 Update:
KFLv180 Update:
KFLv179 Update:
KFLv178 Update:
KFLv177 Update:
KFLv176 Update:
KFLv175 Update:
1. fixed description in perks to say proper names
2. Lowered V94-Volga weight
3. Reconfigured headshot resistances for zeds
4. fixed explosive xbow scope
5. fixed flamethrower portal turret not shooting
6. fixed kflchatstatus control client.log spam
7. added new font from duck's brutus textures
8. added laser to explosive crossbow, incendiary crossbow and sp sniper
9. fixed hunting rifle hud
10. Gave ammo bonus to sharpshooter
11. Admins can promote players to VIP and Admin using the mutate makemember command
12. Added HE Grenade to multi frag
13. Redid ammo bonuses for gunslinger
2. Lowered V94-Volga weight
3. Reconfigured headshot resistances for zeds
4. fixed explosive xbow scope
5. fixed flamethrower portal turret not shooting
6. fixed kflchatstatus control client.log spam
7. added new font from duck's brutus textures
8. added laser to explosive crossbow, incendiary crossbow and sp sniper
9. fixed hunting rifle hud
10. Gave ammo bonus to sharpshooter
11. Admins can promote players to VIP and Admin using the mutate makemember command
12. Added HE Grenade to multi frag
13. Redid ammo bonuses for gunslinger
KFLv236 Update:
1. lowered floodlight hp
2. increased ng and mp hp
3. Lowered gunslinger ammo bonus
4. increased tank fp hp multi in kflv.ini
5. change trader menu names in kflv.ini
6. when suicide jack in suicide state, gets resistance
7. lowered m14ebr and vss base ammo
8. lowered commando damage bonus
9. Fixed m99 and v94 damages to fps
2. increased ng and mp hp
3. Lowered gunslinger ammo bonus
4. increased tank fp hp multi in kflv.ini
5. change trader menu names in kflv.ini
6. when suicide jack in suicide state, gets resistance
7. lowered m14ebr and vss base ammo
8. lowered commando damage bonus
9. Fixed m99 and v94 damages to fps
KFLv235 Update:
1. lowered glocks mag
2. fixed glocks hud
3. Increased beast chaingun move speed
4. Increased aggressiveness of beastriarch and swiftriarch
5. Renamed perk names back to original KF
2. fixed glocks hud
3. Increased beast chaingun move speed
4. Increased aggressiveness of beastriarch and swiftriarch
5. Renamed perk names back to original KF
KFLv234 Update:
1. Fixed DualGlocks muzzle flash for 1st and 3rd
2. Fixed Buu skin mesh
3. increased santa and beastriarch minigun timer
4. added a laser dual 9mm
5. increased ng hp
6. increased bossmode tank fp hp
7. Lowered gunslinger ammo bonus
2. Fixed Buu skin mesh
3. increased santa and beastriarch minigun timer
4. added a laser dual 9mm
5. increased ng hp
6. increased bossmode tank fp hp
7. Lowered gunslinger ammo bonus
KFLv233 Update:
1. fixed swiftriarch headshot reg
2. Increase waves mask
1. fixed swiftriarch headshot reg
2. Increase waves mask
KFLv232 Update:
1. Increased max wave cap
2. increased minigun walk speed with harder pats
3. lowered zed guns damages
4. gave collision back to floodlight
5. increased mac10 ammo price
6. Gave jackhammer projectile the same as rem 870
7. Reduced gunslinger damage bonus
8. reduced nail nade nail damage
2. increased minigun walk speed with harder pats
3. lowered zed guns damages
4. gave collision back to floodlight
5. increased mac10 ammo price
6. Gave jackhammer projectile the same as rem 870
7. Reduced gunslinger damage bonus
8. reduced nail nade nail damage
KFLv231 Update:
1. increased bring up and put down time for volga
2. increased jackhammer ammo
3. gave ravager poison and banshee scream resistance
4. reduced tankscrake melee res
5. fixed incendiary xbow hud icon
6. Fixed Fire Carpet emitter
7. Made Mr Freeze not immune to fire
8. Fixed tanktriarch not spawning mobs on heal
9. fixed husk launcher log warning
10. Increased minigun run speed with santatriarch
11. Zeds will attack turrets that are blocking the way to players
12. Gave Patriarch bosses and fleshpound nail grenade nail projectile resistance
13. increased adrenaline item speed because the timer is shorter
14. Fixed rtd herb sounds and bouncy sound to be mono
2. increased jackhammer ammo
3. gave ravager poison and banshee scream resistance
4. reduced tankscrake melee res
5. fixed incendiary xbow hud icon
6. Fixed Fire Carpet emitter
7. Made Mr Freeze not immune to fire
8. Fixed tanktriarch not spawning mobs on heal
9. fixed husk launcher log warning
10. Increased minigun run speed with santatriarch
11. Zeds will attack turrets that are blocking the way to players
12. Gave Patriarch bosses and fleshpound nail grenade nail projectile resistance
13. increased adrenaline item speed because the timer is shorter
14. Fixed rtd herb sounds and bouncy sound to be mono
KFLv230 Update:
1. increased spas 12 3rd person size
2. increased draw and put down speed for spas 12
3. took off auto fire code from m1911
4. reduced nut grabber damage abit
5. Lowered nutgrabber HP player multi abit
6. Increased uscm sentry damage
7. Gave uscm sentry new fire sound
8. Reduced nut grabber grapple time
2. increased draw and put down speed for spas 12
3. took off auto fire code from m1911
4. reduced nut grabber damage abit
5. Lowered nutgrabber HP player multi abit
6. Increased uscm sentry damage
7. Gave uscm sentry new fire sound
8. Reduced nut grabber grapple time
KFLv228 Update:
1. Fixed plasma cutter fire sound
2. increased fire speed with spas 12
3. gave medic damage bonus for lethal syringe
4. updated rapepound AI to latest super zombies
2. increased fire speed with spas 12
3. gave medic damage bonus for lethal syringe
4. updated rapepound AI to latest super zombies
KFLv227 Update:
1. increased glowstick time attached to player
KFLv226 Update:
1. Increased m82barret damage
2. fixed moving sentry bots so it won't spam in log
3. all siren screams fixed
4. changed l85a1 muzzle flash
2. fixed moving sentry bots so it won't spam in log
3. all siren screams fixed
4. changed l85a1 muzzle flash
KFLv225 Update:
1. Updated patriarch code with latest scary ghost super zombie boss code
KFLv224 Update:
1. put medic m32 laucher on inventory 2
2. put lethal syringe on inventory 1
3. reduced nutgrabber running attack damage
2. put lethal syringe on inventory 1
3. reduced nutgrabber running attack damage
KFLv223 Update:
1. lowered chance for rtd group and mix group to spawn
2. lowered meat pounder dmgspinrand damage
3. increased scoring value for fps
4. decreased baby scrake and baby mauler hp multi
5. decreased marios fireball damage and jump damage
6. gave movable turrets resistances to bloat bile, fire, siren scream
7. boss squads won't spawn for boss mode patriarch on healing
8. removed female fp from rtd mix fleshpound group
2. lowered meat pounder dmgspinrand damage
3. increased scoring value for fps
4. decreased baby scrake and baby mauler hp multi
5. decreased marios fireball damage and jump damage
6. gave movable turrets resistances to bloat bile, fire, siren scream
7. boss squads won't spawn for boss mode patriarch on healing
8. removed female fp from rtd mix fleshpound group
KFLv222 Update:
1. Fixed M99 headshot damage.
2. lowered nutgrabber HP multiplier
3. lowered machine dualies damage
4. lowered rambo damage bonus a little bit.
5. increased rambo ammo bonus abit
6. lowered gunslinger max ammo bonus
7. increased santatriarch hp
2. lowered nutgrabber HP multiplier
3. lowered machine dualies damage
4. lowered rambo damage bonus a little bit.
5. increased rambo ammo bonus abit
6. lowered gunslinger max ammo bonus
7. increased santatriarch hp
KFLv221 Update:
1. increased rapepound hp
2. floodlight will have no collision
3. increased total wave cap for waves
4. increased regular scrake spawns
2. floodlight will have no collision
3. increased total wave cap for waves
4. increased regular scrake spawns
KFLv219 Update:
1. increased player hp scale for rapepound
2. increased damage for rapepound
3. increased barret ammo
4. lowered rambo ammo gain because he can carry more weapons
5. Increased pseudo giant hp
6. Patriarch bosses and tank scrakes are immune to baseball bats knockback
2. increased damage for rapepound
3. increased barret ammo
4. lowered rambo ammo gain because he can carry more weapons
5. Increased pseudo giant hp
6. Patriarch bosses and tank scrakes are immune to baseball bats knockback
KFLv218 Update:
1. Increased total wave spawn numbers
KFLv216 Update:
1. Reduced dual glock 17 muzzle flash
2. lowered bait grenade max ammo to 1
3. increased scythe arc range
4. reduced muzzle flash for rpk
5. increased dualglocks reload speed
6. increased floodlight HP
7. increased reload and fire rate for boomsticks
8. increased reload rate for medic nade launcher for medic
9. increased c4 damage and radius
10. increased pat bosses HP slightly
2. lowered bait grenade max ammo to 1
3. increased scythe arc range
4. reduced muzzle flash for rpk
5. increased dualglocks reload speed
6. increased floodlight HP
7. increased reload and fire rate for boomsticks
8. increased reload rate for medic nade launcher for medic
9. increased c4 damage and radius
10. increased pat bosses HP slightly
KFLv214 Update:
KFLv214 Update:
1. Fixed VSS bringup time
2. Increased VSS damage
3. Fixed baby tankscrake not taking damage
4. Gave vss a toggle auto mode
5. Fixed flaregun mesh
6. Fixed sw76 scope problem
1. Fixed VSS bringup time
2. Increased VSS damage
3. Fixed baby tankscrake not taking damage
4. Gave vss a toggle auto mode
5. Fixed flaregun mesh
6. Fixed sw76 scope problem
KFLv213 Update:
KFLv213 Update:
1. increased dwarf axe alt fire knockback
2. increased rocket portal turret proj speed
3. replaced rapepound code back to scary ghost one
4. increased tank fleshpounds damage
5. fixed exp xbow and inc xbow scope problem
6. reduced ocaa12 damage
7. reduced nailgun proj damage
8. increased swiftriarch rocket damage
9. reduced slow speed for ZED Guns on fleshpounds and scrakes
10. Gave gauss rifle a reload sound
11. added a dmgtype to exp xbow
12. made explosive crossbow automatic, have a specific timer and laser sight
13. medic shotgun will have a higher healing dart capacity for medic
14. gave single pistols bonus back to marksman
15. Add extra features from Scary Ghosts super zombies mutator for the last Patriarch boss fight:
a) The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
b) If he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
c) Deals with pipe bombs more intelligently.
d) Much more aggressive, charging players more often and having reduced cool down between attacks.
16. increased some random squad spawns
17. medic portal turret bug fixed that would decrease a players HP from over 100+ to 100
18. made healing dildo sword healing ability work for every perk
19. limited how much santatriarch can spawn minions. Fixed by Hoshikudaki
20. Gunslinger can now only auto fire now with dual pistols
21. added multifrag function from Scary Ghost's Multi Frag mutator.
22. Fixed baby fleshpound sound notifies
23. Added 3rdP model to m1911
24. Increased Marksman, rambo, pyro, demo weight slots per level
25. Fixed melee weapons wide angle attack range.
26. Readjusted resistances for. Fleshpounds, scrakes, bosses and patriarch's
27. Ravager new weapons:
a) Sledgehammer - Creator: Gartley
b) Scythe
c) angelic sword - Creator: UltraK!11[CL]
d) jason machete: Creator: Braindead
27. Rambo new weapons:
a) L85A2 - Creator: Gizmo-5
b) SCAR-L - Creator: zXz_G@L_zXz
c) SW76 - Creator: Zedek the Plague Doctor
d) rpk kalashnikov - Creator: ExEnSpooT
e) ump47 - Creator: LLIePLLIeHb
28. Marksman new weapons:
a) L96 - Creator: LLIePLLIeHb
b) VSS
c) M82 Barret - Creator: LLIePLLIeHb
d) V94 - Creator: ExEnSpooT
29. Demoman new weapons:
a) C4 Radio bomb - Creator: 3xzet
b) new rpg-7 model - Creator: 3xzet
c) hop mine launcher - Creator: Marco
d) PP19-Bizon - Creator: ExEnSpooT
30. Shotgunner new weapons:
a) Spas12 - Creator: Gizmo-5
b) Jackhammer - Creator: Chyvachok
c) Remington 870 - Creator: ExEnSpooT
d) Plasma Cutter - Creator: WPC
31. Battle Medic new weapons:
a) M32 Medic Launcher
b) Taser Benelli Shotgun - Creator: TMAX
32. Gunslinger new weapons:
a) Dual Glock 17's
b) Dual Colt M1911's
33. Misc Items:
a) Flood Light - Creator: 3xzet
b) New FlareGun Model - Creator: ExEnSpooT
All grenades will be in the default grenade HUD and can be switched using a hotkey.
set input [key] switchgrenade
1. increased dwarf axe alt fire knockback
2. increased rocket portal turret proj speed
3. replaced rapepound code back to scary ghost one
4. increased tank fleshpounds damage
5. fixed exp xbow and inc xbow scope problem
6. reduced ocaa12 damage
7. reduced nailgun proj damage
8. increased swiftriarch rocket damage
9. reduced slow speed for ZED Guns on fleshpounds and scrakes
10. Gave gauss rifle a reload sound
11. added a dmgtype to exp xbow
12. made explosive crossbow automatic, have a specific timer and laser sight
13. medic shotgun will have a higher healing dart capacity for medic
14. gave single pistols bonus back to marksman
15. Add extra features from Scary Ghosts super zombies mutator for the last Patriarch boss fight:
a) The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
b) If he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
c) Deals with pipe bombs more intelligently.
d) Much more aggressive, charging players more often and having reduced cool down between attacks.
16. increased some random squad spawns
17. medic portal turret bug fixed that would decrease a players HP from over 100+ to 100
18. made healing dildo sword healing ability work for every perk
19. limited how much santatriarch can spawn minions. Fixed by Hoshikudaki
20. Gunslinger can now only auto fire now with dual pistols
21. added multifrag function from Scary Ghost's Multi Frag mutator.
22. Fixed baby fleshpound sound notifies
23. Added 3rdP model to m1911
24. Increased Marksman, rambo, pyro, demo weight slots per level
25. Fixed melee weapons wide angle attack range.
26. Readjusted resistances for. Fleshpounds, scrakes, bosses and patriarch's
27. Ravager new weapons:
a) Sledgehammer - Creator: Gartley
b) Scythe
c) angelic sword - Creator: UltraK!11[CL]
d) jason machete: Creator: Braindead
27. Rambo new weapons:
a) L85A2 - Creator: Gizmo-5
b) SCAR-L - Creator: zXz_G@L_zXz
c) SW76 - Creator: Zedek the Plague Doctor
d) rpk kalashnikov - Creator: ExEnSpooT
e) ump47 - Creator: LLIePLLIeHb
28. Marksman new weapons:
a) L96 - Creator: LLIePLLIeHb
b) VSS
c) M82 Barret - Creator: LLIePLLIeHb
d) V94 - Creator: ExEnSpooT
29. Demoman new weapons:
a) C4 Radio bomb - Creator: 3xzet
b) new rpg-7 model - Creator: 3xzet
c) hop mine launcher - Creator: Marco
d) PP19-Bizon - Creator: ExEnSpooT
30. Shotgunner new weapons:
a) Spas12 - Creator: Gizmo-5
b) Jackhammer - Creator: Chyvachok
c) Remington 870 - Creator: ExEnSpooT
d) Plasma Cutter - Creator: WPC
31. Battle Medic new weapons:
a) M32 Medic Launcher
b) Taser Benelli Shotgun - Creator: TMAX
32. Gunslinger new weapons:
a) Dual Glock 17's
b) Dual Colt M1911's
33. Misc Items:
a) Flood Light - Creator: 3xzet
b) New FlareGun Model - Creator: ExEnSpooT
All grenades will be in the default grenade HUD and can be switched using a hotkey.
set input [key] switchgrenade
KFLv212 Update:
1. reduced giant husk hp
2. lowered tanktriarch and gaytriarch hp multi
3. commented out logs for bonus wave
4. m1911 will now register as a gunslinger kill
5. increased ammo bonus for gunslinger
6. increased suitcase rtd win money
7. No music will play for boss waves for now
8. Dual mk23's and dual magnums will be in 3rd slot
9. Increased dwarf axe damage
10. lowered buzzsaw price
11. Lowered baby pat hp multi
12. increased blowerthrower mag
13. turned off explosion sounds for medic nade launcher, for medics extra nades that come out. Was causing peoples sounds to crash
14. Marksman won't lose speed when running with perked weapons
15. Increased ravager damage resistance
2. lowered tanktriarch and gaytriarch hp multi
3. commented out logs for bonus wave
4. m1911 will now register as a gunslinger kill
5. increased ammo bonus for gunslinger
6. increased suitcase rtd win money
7. No music will play for boss waves for now
8. Dual mk23's and dual magnums will be in 3rd slot
9. Increased dwarf axe damage
10. lowered buzzsaw price
11. Lowered baby pat hp multi
12. increased blowerthrower mag
13. turned off explosion sounds for medic nade launcher, for medics extra nades that come out. Was causing peoples sounds to crash
14. Marksman won't lose speed when running with perked weapons
15. Increased ravager damage resistance
KFLv211 Update:
1. Medic nades won't be disinegrated by siren screams
2. Reduced baby pats hp per player multiplier abit
3. Increased marksmen weapons ammo
2. Reduced baby pats hp per player multiplier abit
3. Increased marksmen weapons ammo
KFLv210 Update:
1. Fixed all scrake classes headshot damage
2. Lowered baby tank scrakes spawn on random squad
3. Reduced all full sized FP's damage
4. Battlemedic gets increased weight by level
15. increased dragunov damage
2. Lowered baby tank scrakes spawn on random squad
3. Reduced all full sized FP's damage
4. Battlemedic gets increased weight by level
15. increased dragunov damage
KFLv209 Update:
1. Reduced recoil for gunslinger weapons
KFLv208 Update:
1. made it so you can hold down left mouse to fire with gunslinger
2. You can run and gun with gunslinger weapons without losing speed
3. cowboy mode will activate at 50 armor as gunslinger
4. reduced giant fp and giant sc player multi
5. increased medic nade launcher proj speed
6. gunslingers run speed with increase in zed time like rambo and ravager
2. You can run and gun with gunslinger weapons without losing speed
3. cowboy mode will activate at 50 armor as gunslinger
4. reduced giant fp and giant sc player multi
5. increased medic nade launcher proj speed
6. gunslingers run speed with increase in zed time like rambo and ravager
KFLv207 Update:
1. gave zed gun and zed gun mkii more ammo
2. increased zed gun projectile damage and gave a little radius
3. gave zed gun MKII primary projectile some radius
4. Fixed zed gun alt fire sound
5. fixed some sounds with rtd
6. fixed not being able to throw holy grenades
7. roll for healing herbs for all, will work properly. Credits to Hoshikudaki coder
8. Dead players and spectators will respawn on bonus wave. Credits to Highflex coder
9. New Perk: Gunslinger. Credits to scrn balance mod
10. 9mm, lever action rifle and sp sniper rifle now have penetration
11. medic nade launcher will spawn a cluster of medic nades on explosion. Cluster nades will only work for Battle Medic's
12. increased reload speed for medic smg's
13. shotguns now use scrn balances custom shotgun bullet: explanation here. forums.tripwireinteractive.com/showpost.php?p=1104677&postcount=40 . Credits to scrn balance mod
14. taken scrn balances crossbuzzsaw modification: does less body damage, but more headshot damage and has penetration. Credits to scrn balance mod
2. increased zed gun projectile damage and gave a little radius
3. gave zed gun MKII primary projectile some radius
4. Fixed zed gun alt fire sound
5. fixed some sounds with rtd
6. fixed not being able to throw holy grenades
7. roll for healing herbs for all, will work properly. Credits to Hoshikudaki coder
8. Dead players and spectators will respawn on bonus wave. Credits to Highflex coder
9. New Perk: Gunslinger. Credits to scrn balance mod
10. 9mm, lever action rifle and sp sniper rifle now have penetration
11. medic nade launcher will spawn a cluster of medic nades on explosion. Cluster nades will only work for Battle Medic's
12. increased reload speed for medic smg's
13. shotguns now use scrn balances custom shotgun bullet: explanation here. forums.tripwireinteractive.com/showpost.php?p=1104677&postcount=40 . Credits to scrn balance mod
14. taken scrn balances crossbuzzsaw modification: does less body damage, but more headshot damage and has penetration. Credits to scrn balance mod
KFLv206 Update:
1. Lowered XMV850 ammo cost
2. Increased XMV850 base ammo
3. tweaked random squad spawns more
4. fixed orgasm and romero rtd messages
5. reversed fast mo sounds
6. Can now move and shoot with dual mp5k's
7. Increased dual mp5k weight
8. Flamethrower portal turret will now count as kills and will show damage
9. Fixed sniper resistance to boss jason
10. interrupt reload mod fixed, will now be able to plant turrets
11. Lowered crossbuzzsaw weight
12. Increased zed gun mkII mag
13. increased dual mp5k ammo cost
14. Increased blowerthrower base ammo
15. Advanced welders won't disapear when you drop
16. Flamethrower portal turret will no longer hurt other turrets
17. Fixed xmv850 laser
18. zed guns alt fire will do some damage
2. Increased XMV850 base ammo
3. tweaked random squad spawns more
4. fixed orgasm and romero rtd messages
5. reversed fast mo sounds
6. Can now move and shoot with dual mp5k's
7. Increased dual mp5k weight
8. Flamethrower portal turret will now count as kills and will show damage
9. Fixed sniper resistance to boss jason
10. interrupt reload mod fixed, will now be able to plant turrets
11. Lowered crossbuzzsaw weight
12. Increased zed gun mkII mag
13. increased dual mp5k ammo cost
14. Increased blowerthrower base ammo
15. Advanced welders won't disapear when you drop
16. Flamethrower portal turret will no longer hurt other turrets
17. Fixed xmv850 laser
18. zed guns alt fire will do some damage
KFLv205 Update:
1. 2nd boss wave will kill remaining zeds on death
KFLv204 Update:
1. rtd sounds bug out after 1 rtd
2. fix dragunov reload
3. reduce svd recoil
4. increase adrenaline timer
5. be able to run and gun with minigun
6. new settings for random squad
a) can set each individual spawn amount for zeds
b) can set it not spawn muliply per player for the zed
2. fix dragunov reload
3. reduce svd recoil
4. increase adrenaline timer
5. be able to run and gun with minigun
6. new settings for random squad
a) can set each individual spawn amount for zeds
b) can set it not spawn muliply per player for the zed
KFLv203 Update:
1. increased seeker six ammo cost
2. change killzed function back to other one for bonus wave
3. give magnum more damage because of lower mag
4. buffed last bosses hp multi
5. PB pistol won't shoot unlimited amount of times without having to reload and now has it's own class of:
Explosive PB & Incendiary PB
6. Added sound to all RTD's
7. Armor repair sentry bot fixed. Will now repair if you have over 100 hp. Fixed by hoshikudaki
8. Rambo gets a new weapon: Minigun. Credits to erick610 and others involved
9. added baby fleshpound to random squad
10. Pyromaniac gets a new turret: Flame Thrower Portal Turret
11. added old overcharged aa12 sound back
12. Added interruptable reload back. Fixed by Hoshikudaki
13. Marksman gets a new sniper rifle: Dragunov will replace steam punk sniper
KFLv202 Update:
1. Fixed HP and Armor bonus RTD's
2. Fixed server crashing on patriarch wave
2. Fixed server crashing on patriarch wave
KFLv201 Update:
1. Fixed resistances for Patriarch bosses
2. increased boss arachna hp multi
3. reduced first pat and 2nd pat hp multi
4. new rtd's to win +25 hp etc
2. increased boss arachna hp multi
3. reduced first pat and 2nd pat hp multi
4. new rtd's to win +25 hp etc
KFLv200 Update:
1. lowered tank fp hp in base, until we get only 1 tank fp to spawn
2. fixed mosin headshot res to everything
3. lowered mosin ammo
4. increased m14 ebr bonus fire speed
5. kamikaze clot scream sound volume scale increased
2. fixed mosin headshot res to everything
3. lowered mosin ammo
4. increased m14 ebr bonus fire speed
5. kamikaze clot scream sound volume scale increased
KFLv199 Update:
1. put random squad new modification back to normal because of a loop of spawning
2. lowered firespray weight to 5
3. kamikaze clots will have 80% resistance to its suicide damage type
4. marksman will get bonus fire rate for all weapon
2. lowered firespray weight to 5
3. kamikaze clots will have 80% resistance to its suicide damage type
4. marksman will get bonus fire rate for all weapon
KFLv198 Update;
1. fixed kamikaze clot sound
2. updated achievements from latest scrn balance
3. increased reload speed for boomsticks
4. lowered crossbow weight to 5
5. lowered m1930 weight so marksman can hold m99 with it
6. increased kamikaze clot speed
2. updated achievements from latest scrn balance
3. increased reload speed for boomsticks
4. lowered crossbow weight to 5
5. lowered m1930 weight so marksman can hold m99 with it
6. increased kamikaze clot speed
KFLv197 Update:
1. reduced normal shotgun weight
2. increased vlad ammo cost
3. increased vlad weight
4. lowered blowthrower damage
5. fixed oc aa12 super auto
6. fixed all rambo's super auto. Fixed by Marco
7. new trader menu ui from scrn balance update
2. increased vlad ammo cost
3. increased vlad weight
4. lowered blowthrower damage
5. fixed oc aa12 super auto
6. fixed all rambo's super auto. Fixed by Marco
7. new trader menu ui from scrn balance update
KFLv196 Update:
1. reduced random squad spawn number
KFLv195 Update:
1. fixed random squad crashing during bonus wave. Fixed by Xienen and Paul
2. gave kamikaze clot serious sam bomber scream
2. gave kamikaze clot serious sam bomber scream
KFLv194 Update:
1. increase husk gun secondary fire proj dam
2. made medic spawn with focus acid pipebomb on level 20
3. increased blowerthrower ammo base
4. changed shotguns to use weapon_shotgunbullet instead scrn balance one. Because of a crash
2. made medic spawn with focus acid pipebomb on level 20
3. increased blowerthrower ammo base
4. changed shotguns to use weapon_shotgunbullet instead scrn balance one. Because of a crash
KFLv193 Update:
1. moved blowerthrower to inventory 4
2. increased seekers radius
3. buffed seeker base ammo
4. buffed seal squeal base damage
5. fixed orca's ammo bonus
2. increased seekers radius
3. buffed seeker base ammo
4. buffed seal squeal base damage
5. fixed orca's ammo bonus
6. allowd orca to explode on closer impact
KFLv192 Update:
1. fixed not being able to buy dlc weapons
2. lowered zoom in and out time for mosin
2. lowered zoom in and out time for mosin
KFLv191 Update:
1. decrease melee res on baby tank scrakes
2. nerf rapetriarch hp
3. increase pull up time for dildo swords
4. reduce melee res for baby pats
5. increase incubator head hp
6. inccrease timer with stun nades on rambo
7. Increased handcannon body damage, but reduced headshotdamage
8. fuel can, fuel will last longer after being lit up
9.lower rocket turret explosion emitter
10. removed lethal syringe from trader, until we do something new with it
11. added new dlc weapons to trader
2. nerf rapetriarch hp
3. increase pull up time for dildo swords
4. reduce melee res for baby pats
5. increase incubator head hp
6. inccrease timer with stun nades on rambo
7. Increased handcannon body damage, but reduced headshotdamage
8. fuel can, fuel will last longer after being lit up
9.lower rocket turret explosion emitter
10. removed lethal syringe from trader, until we do something new with it
11. added new dlc weapons to trader
KFLv190 Update:
1. decreased nail gun proj damage
2. reduced 2nd pat boss hp multi
3. can win the new turrets in rtd
2. reduced 2nd pat boss hp multi
3. can win the new turrets in rtd
KFLv189 Update:
1. fixed first patriarch boss wave resistances
2. reduced m7a3 recoil
2. reduced m7a3 recoil
KFLv188 Update:
1. increased base husk gun ammo
2. lowered nail gun proj damage
3. increased m14ebr ammo cost
4. reduced m1911 ammo cost
5. decreased headshot and body res to fp's
6. only 1 boss tank fleshpound will spawn now. Fixed by Hoshikudaki
7. sentrys wont blow up from pipe bomb explosion. Fixed by Hoshikudaki
8. fixed mosin being able to shoot constantly without reloading
9. Fixed Husk AI
2. lowered nail gun proj damage
3. increased m14ebr ammo cost
4. reduced m1911 ammo cost
5. decreased headshot and body res to fp's
6. only 1 boss tank fleshpound will spawn now. Fixed by Hoshikudaki
7. sentrys wont blow up from pipe bomb explosion. Fixed by Hoshikudaki
8. fixed mosin being able to shoot constantly without reloading
9. Fixed Husk AI
KFLv187 Update:
1. make handcannon weight less
2. make boss jason rage earlier
3. increase 9mm total ammo for marksman
4. lower m99 headshot res for baby tank scrakes
5. tweak boss tank fp hp
6. decrease m14ebr damage res to tank fps
7. reduce res for boss wave pat
8. increase headshot res to pats again
9. fixed beastrarch head register
10. increased headshot bonus to m14ebr
11. changed mosin projectile headshot multiplier
12. decreased m1911 weight to 1
13. gave sp sniper laser sight
14. decreased mosin firerate
15. added a 9mm with laser
16. added laser altfire to handcannon, magnum and mk23
17. reduced mp7mm weight
18. reduced m7a3m weight
19. added more character limit for admins in mutate editstats
2. make boss jason rage earlier
3. increase 9mm total ammo for marksman
4. lower m99 headshot res for baby tank scrakes
5. tweak boss tank fp hp
6. decrease m14ebr damage res to tank fps
7. reduce res for boss wave pat
8. increase headshot res to pats again
9. fixed beastrarch head register
10. increased headshot bonus to m14ebr
11. changed mosin projectile headshot multiplier
12. decreased m1911 weight to 1
13. gave sp sniper laser sight
14. decreased mosin firerate
15. added a 9mm with laser
16. added laser altfire to handcannon, magnum and mk23
17. reduced mp7mm weight
18. reduced m7a3m weight
19. added more character limit for admins in mutate editstats
KFLv186 Update:
1. reduced hunting rifle ammo cost
2. reduced headshot resistance boss tank fps get
3. reduced m99 res to pats
4. increased some of the marksmens guns ammo cost like m99 and m14ebr
5. nerfed 2nd pats hp multi
6. reduced poison nade ammo cost for medic
7. gave healding dildo sword melee damage res to bosses
8. lowered first pat boss hp multi
2. reduced headshot resistance boss tank fps get
3. reduced m99 res to pats
4. increased some of the marksmens guns ammo cost like m99 and m14ebr
5. nerfed 2nd pats hp multi
6. reduced poison nade ammo cost for medic
7. gave healding dildo sword melee damage res to bosses
8. lowered first pat boss hp multi
KFLv185 Update:
1. changed husks ai back to normal
2. lowered boss auguste clown hp per player
3. made spawns slower
4. reduced head shot resistances to high powered rifles for fleshpounds
5. Increased medic portal turret heal damage
6. Lowered swiftriarch damage
2. lowered boss auguste clown hp per player
3. made spawns slower
4. reduced head shot resistances to high powered rifles for fleshpounds
5. Increased medic portal turret heal damage
6. Lowered swiftriarch damage
KFLv184 Update:
1. rocket turret cant be planted during trader time fixed
2. Reduced 2nd patriarch boss wave hp multiplier
2. Reduced 2nd patriarch boss wave hp multiplier
KFLv183 Update:
1. made the new turrets weldable
2. Fixed the advanced welder UI ammo bug
3. medic portal turret will no longer get knocked over
4. increased um32 ammo cost and exp aa12
5. rocket turret will no longer hurt the owner. Fixed by Hoshikudaki
6. changed rocket turret perk icon to demo
7. increased law and rpg damage
8. increased law and rpg ammo cost
9. reduced headshot res to m99 for fps
10. Dildosword's texture glitch fixed. By Skell
11. As an experiment. I will set the game to 7 waves instead of 10. Because with 10 waves it seems to take too long with all the added modes like boss mode and the extra random squad spawns.
2. Fixed the advanced welder UI ammo bug
3. medic portal turret will no longer get knocked over
4. increased um32 ammo cost and exp aa12
5. rocket turret will no longer hurt the owner. Fixed by Hoshikudaki
6. changed rocket turret perk icon to demo
7. increased law and rpg damage
8. increased law and rpg ammo cost
9. reduced headshot res to m99 for fps
10. Dildosword's texture glitch fixed. By Skell
11. As an experiment. I will set the game to 7 waves instead of 10. Because with 10 waves it seems to take too long with all the added modes like boss mode and the extra random squad spawns.
KFLv182 Update:
1. increased exp aa12 total ammo
2. reduced medics total ammo bonus for guns
3. reduced mag bonus for medic
4. changed and added new server ip's to server information tab
5. Lawhammer and RPG will explode at a closer distance
6. rpg now has nuke with a different color gold
7. law hammer now uses a different nuke sound, because of rpg having the nuke
8. Orca on explosion will shoot out nails to compensate for the timed release. But the nails won't bounce off walls
9. buffed 2nd pat wave hp
10. buffed santatriarch moving chaingun speed
11. reduced m99 res to fps a tad
12. explosive aa12 will no longer shoot blanks offperk
13. changed nail guns default mode to auto
14. scrakes get resistance to exp aa12 and um32
15. the bearded lady gets a new scream sound. Prepare your ears...
16. Added new turrets to the arsenal:
a) Armor repair turret
b) Flamethrower turret
c) Rocket turret
d) Portal healing turret
17. Changed all perks starting weapons
18. Reduced the time throwing knives last on ground
19. Increased lawhammer melee damage
2. reduced medics total ammo bonus for guns
3. reduced mag bonus for medic
4. changed and added new server ip's to server information tab
5. Lawhammer and RPG will explode at a closer distance
6. rpg now has nuke with a different color gold
7. law hammer now uses a different nuke sound, because of rpg having the nuke
8. Orca on explosion will shoot out nails to compensate for the timed release. But the nails won't bounce off walls
9. buffed 2nd pat wave hp
10. buffed santatriarch moving chaingun speed
11. reduced m99 res to fps a tad
12. explosive aa12 will no longer shoot blanks offperk
13. changed nail guns default mode to auto
14. scrakes get resistance to exp aa12 and um32
15. the bearded lady gets a new scream sound. Prepare your ears...
16. Added new turrets to the arsenal:
a) Armor repair turret
b) Flamethrower turret
c) Rocket turret
d) Portal healing turret
17. Changed all perks starting weapons
18. Reduced the time throwing knives last on ground
19. Increased lawhammer melee damage
KFLv181 Update:
1. increased medic shotgun damage and spread, but reduced penetration
2. increased bean bag shotty weight to 2
3. fireaxe will now light up zeds properly
4. tank fleshpounds push back reduced
5. changed medic shotgun group to 4
6. reduced medic shotgun weight to 3
7. buffed 2nd pat waves hp
8. Fixed boss tanktriarch jr not spawning squads
9. buffed boss tank fps hp
2. increased bean bag shotty weight to 2
3. fireaxe will now light up zeds properly
4. tank fleshpounds push back reduced
5. changed medic shotgun group to 4
6. reduced medic shotgun weight to 3
7. buffed 2nd pat waves hp
8. Fixed boss tanktriarch jr not spawning squads
9. buffed boss tank fps hp
KFLv180 Update:
1. Added new icons for most of the throwable items, such as throwing knives. Created by Oddyside
KFLv179 Update:
1. increased healing dildo sword heals
2. added older auto spawner mutator and applied a fix that was given on kf forums
3. added drop all grenades on death mutator from killingfloor.ru
4. reduced baby tank scrake resistances
5. increased boss tank fp hp per player
6. reduced the res bosses get for melee
7. add resistances to bosses for poison pipebombs
8. removed lost zombies mut
9. you can now run faster with advanced welder
10. lowered some of the bosses hp per player because of new resistances
2. added older auto spawner mutator and applied a fix that was given on kf forums
3. added drop all grenades on death mutator from killingfloor.ru
4. reduced baby tank scrake resistances
5. increased boss tank fp hp per player
6. reduced the res bosses get for melee
7. add resistances to bosses for poison pipebombs
8. removed lost zombies mut
9. you can now run faster with advanced welder
10. lowered some of the bosses hp per player because of new resistances
KFLv178 Update:
1. fixed weapons dropping when over 16/15
2. made tank scrake take less headshot sniper damage
2. made tank scrake take less headshot sniper damage
KFLv177 Update:
1. Fixed max wave cap
2. Fixed the lobby menu tabs
2. Fixed the lobby menu tabs
KFLv176 Update:
1. Toned down the stronger baby zeds spawn in random squad
KFLv175 Update:
1. fixed resistances for bosses, fp's and giants
2. added reload options mut: You are able to interrupt any reload. Original Author is - "a1eat0r"
3. gave scrakes more sniper resistance
4. tank scrake takes less damage when enraged
5. lower jason stun times
6. lowered lost zombies mut interval time
7. added 9mm to disapear on drop
8. Suicide jacks will gain a minimal amount resistance to explosives
9. lowered claymore and chainsaw push back
10. lowered baseball bat pushback
11. increased tank fp jumpz
12. reduced random squad baby scrakes, jasons spaw
13. all classes run faster with welders and syringe
14. second boss round patriarch's won't spawn any squads, just the juniors
15. added the new scrn balance update: Original Author - Poosh
- mvote END WAVE - vote to kill stuck zeds
- Fixed DLC and LOCKED weapons
- Applied proper arm texture when cooking nades
- [TEST] Added GUI setting to switch perked weapons first
NEW CONFIG VARIABLES:
EventNum
bForceEvent
CustomEvents
MapInfo
VoteSquad
StatBonusMinHL - hardcore level to subtract from end game bonus calculation
MapZeds renamed to MapInfo and added Difficulty setting.
Now server admins can set how difficult this map is, which will affect end game bonus
16. added the new server perks update: Original author - Marco
- Added perk progress bar for all players on scoreboard.
- Fixed a bug where dead player would leave a standing body sometimes around.
- Fixed crash caused by death from a damagetype with bSkeletize.
- Changed scoreboard to show a shield icon in front of player name entry for admins instead of large ADMIN text over ping.
- Added option for the mutator to fix unlimited grenades glitch.
- Added admin menu to edit player stats with ("Mutate EditStats" console command).
- Made stats get saved even on a mid-game mapswitch.
- Changed so when using remote database, it will delay server mapchange until all stats are uploaded so that no stat changes go missing.
- Added CountryFlagsTex texture file which contains flag textures that will replace country tags in player names.
17. changed the amount first pat boss heals
18. increased husk gun ammo
19. reduced 2nd pat boss wave's minigun damage
20. reduced squads spawned on first boss wave
21. Wave 1 spawns time will be slower
2. added reload options mut: You are able to interrupt any reload. Original Author is - "a1eat0r"
3. gave scrakes more sniper resistance
4. tank scrake takes less damage when enraged
5. lower jason stun times
6. lowered lost zombies mut interval time
7. added 9mm to disapear on drop
8. Suicide jacks will gain a minimal amount resistance to explosives
9. lowered claymore and chainsaw push back
10. lowered baseball bat pushback
11. increased tank fp jumpz
12. reduced random squad baby scrakes, jasons spaw
13. all classes run faster with welders and syringe
14. second boss round patriarch's won't spawn any squads, just the juniors
15. added the new scrn balance update: Original Author - Poosh
- mvote END WAVE - vote to kill stuck zeds
- Fixed DLC and LOCKED weapons
- Applied proper arm texture when cooking nades
- [TEST] Added GUI setting to switch perked weapons first
NEW CONFIG VARIABLES:
EventNum
bForceEvent
CustomEvents
MapInfo
VoteSquad
StatBonusMinHL - hardcore level to subtract from end game bonus calculation
MapZeds renamed to MapInfo and added Difficulty setting.
Now server admins can set how difficult this map is, which will affect end game bonus
16. added the new server perks update: Original author - Marco
- Added perk progress bar for all players on scoreboard.
- Fixed a bug where dead player would leave a standing body sometimes around.
- Fixed crash caused by death from a damagetype with bSkeletize.
- Changed scoreboard to show a shield icon in front of player name entry for admins instead of large ADMIN text over ping.
- Added option for the mutator to fix unlimited grenades glitch.
- Added admin menu to edit player stats with ("Mutate EditStats" console command).
- Made stats get saved even on a mid-game mapswitch.
- Changed so when using remote database, it will delay server mapchange until all stats are uploaded so that no stat changes go missing.
- Added CountryFlagsTex texture file which contains flag textures that will replace country tags in player names.
17. changed the amount first pat boss heals
18. increased husk gun ammo
19. reduced 2nd pat boss wave's minigun damage
20. reduced squads spawned on first boss wave
21. Wave 1 spawns time will be slower