Post by [}{] Demon_333 on Nov 24, 2010 17:11:39 GMT 10
Hey guys,
I wanted to let you all know, there's a Killing Floor Balance Patch in work in progress. To be able to test what they have done so far, they have made a Beta for people to test it and provide feedback.
To be able to get it, Private Message Yoshiro on the tripwire forum for a Beta key. Provide him a link of your Steam ID as you need at least over 75hours i think of gameplay.
If your successful and he sends you a key, open up Steam, go into library, click the "ADD A GAME..." button in the bottom left corner and click "Activate a Product on Steam...", there you go.
This "should" be the full change log so far. I'll try and keep it updated for the rest of the beta, so be sure to keep checking.
Difficulty:
Added a new difficulty (this is the current KF Suicidal version you are already playing), called Hell on Earth.
Suicidal is now a new difficulty between Hard and Hell on Earth with the difficulty modifier reduced to 5 from 7. All beta changes apply to difficulties 5 and up.
Fixes and General
- Fixed an error that was double the amount of money given to the team at the end of the round
- Only allow a single stun on a Scrake or Fleshpound, never another.
- Increased blast radius and damage on grenades (Increased radius from 350 to 420 and damage from 250 to 300)
- Removed randomness from Melee weapon strikes except on chainsaw primary fire
- Fixed Mac10 third person sound
- Fixed Winchester firing from stopping fall damage from taking place(thanks to Benjamin on this one)
- Reduced damage on the Knife to make the machete more appealing to users wanting to melee early on
- Fixed an issue where the teams end of round money could be reduced by sharing money with teammates
Beserker:
Changes:
- Increased the head shot multiplier on the chainsaw to 1
- Increased Beserker damage resistance
- Remove stun effect of Melee attacks from classes that are not Beserker
- Auto fire katana. Changed fire rate to .75
- Fixed a bug in code applying extra damage to front attacks that was ment for back attacks
- Changed Zerker damage resistance to 40%
- Increased Chainsaw damage by 16%
- Decrease Machete weight to 1. Reduce the knife damage so it does not one shot headshot clots. Damage went from 20 to 14, which is a 30% reduction
- Removed melee randomness (we swear, thanks Scary Ghost)
- Made Chainsaw a category 4 weapon
Medic:
- Reduced the Medic run speed bonus by 5% to bring it in line with the Berserker
- Medic now receives double the amount of money per point of health (.8 from .4)
Sharpshooter:
Changes:
- Reduced stun effect of Crossbow from 1 second to .3 seconds
- Reduced Scrake damage taken from Crossbow Headshot from 1.0 to 0.5
- Reduced Fleshpound damage taken from Crossbow Headshot from 0.5 to 0.3
- Made the headshot modifier for the Crossbow Sharpshooter only
- Reduced the EBR's fire rate from 0.175 to 0.25
- Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6
- Increased M14 head shot multiplier - From 2 to 2.25
- Lowered the M14 base damage by 6
- Reduced Dual Hand Cannon effectiveness for Sharpshooters. Removed body shot bonus, as well as reload and recoil bonus.
- Removed all body shot modifiers from the Sharpshooter
- Removed reload and recoil bonuses for the 9mm and Duelies from the Sharpshooter
- Reduced 9mm headshot bonus on Hell on Earth only (down to 40% from 140%)
Crossbow:
Changes:
- Reduced Crossbow Arrow's headshot multiplier from 6 to 4
- Reduced damage type's multiplier from 1.3 to 1.0
- Max bolts is 36 instead of 40, Ammo starts with 12 bolts instead of 40, Ammo Pickups give you 6 bolts instead of 8, Purchasing ammo costs 20 instead of 15 and gives 6 bolts instead of 5
Support:
- Hunting Shootgun: Increased Max Ammo to 48 instead of 46 and set Initial Ammo to 15 instead of 46
- Hunting shotgun ammo price reduced to 15
Demo:
Changes:
- Increase the cost of pipebombs – Increased from 800 to 1500 w/o discounts
- Changed pipebomb discount - Up to 74% at lvl 6
- Fixed ammo refill on Pipebombs so its half of the price of the weapon
- Reduced the weight of the LAW by 1
- Improved pipebomb pricing irregularities
- Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600
- Arming distance on LAW increased from 6 meters to 10 meters
- Changed price of all grenade launcher nades to 10 (m32 and m79)
- Moved M32 to slot 4
- Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
- Reduced LAW rocket amount to 10 for non Demolitions
- Increased LAW rocket amount to 20 for a lvl 6 Demolitions
Firebug:
Changes:
- Reduced burn damage on the Mac 10
- Removed the dual weapon spawn bug for the level 6 firebug.
- Moved Mac10 to slot 3
Commando:
- Increased damage on SCAR to 65 (From 57 post 1014, down from 85 pre 1014)
Fleshpound:
Changes:
- Doubled the rage duration
- Should now target players more intelligently
- Increased anti headshot resistance to .35
- Fixed the Fleshpound's Rage being based off unperked damage(and any other damage modifiers that were previously being applied AFTER the 2 second damage check)
Scrake:
Changes:
- Rages at 25% health gone instead of 50% health gone
- Increased anti headshot resistance to .35
- Improved his rage ability (was not always raging at low health when he should have been)
- Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)
Patriarch Goals:
Changes:
- His melee attack should now damage multiple targets in his path
- Improved his directional hit (should now only be hitting things in front of him and pushing them back)
Clots:
Changes:
- When grabbed by a clot, players can no longer jump to remove the hold
I wanted to let you all know, there's a Killing Floor Balance Patch in work in progress. To be able to test what they have done so far, they have made a Beta for people to test it and provide feedback.
To be able to get it, Private Message Yoshiro on the tripwire forum for a Beta key. Provide him a link of your Steam ID as you need at least over 75hours i think of gameplay.
If your successful and he sends you a key, open up Steam, go into library, click the "ADD A GAME..." button in the bottom left corner and click "Activate a Product on Steam...", there you go.
This "should" be the full change log so far. I'll try and keep it updated for the rest of the beta, so be sure to keep checking.
Difficulty:
Added a new difficulty (this is the current KF Suicidal version you are already playing), called Hell on Earth.
Suicidal is now a new difficulty between Hard and Hell on Earth with the difficulty modifier reduced to 5 from 7. All beta changes apply to difficulties 5 and up.
Fixes and General
- Fixed an error that was double the amount of money given to the team at the end of the round
- Only allow a single stun on a Scrake or Fleshpound, never another.
- Increased blast radius and damage on grenades (Increased radius from 350 to 420 and damage from 250 to 300)
- Removed randomness from Melee weapon strikes except on chainsaw primary fire
- Fixed Mac10 third person sound
- Fixed Winchester firing from stopping fall damage from taking place(thanks to Benjamin on this one)
- Reduced damage on the Knife to make the machete more appealing to users wanting to melee early on
- Fixed an issue where the teams end of round money could be reduced by sharing money with teammates
Beserker:
Changes:
- Increased the head shot multiplier on the chainsaw to 1
- Increased Beserker damage resistance
- Remove stun effect of Melee attacks from classes that are not Beserker
- Auto fire katana. Changed fire rate to .75
- Fixed a bug in code applying extra damage to front attacks that was ment for back attacks
- Changed Zerker damage resistance to 40%
- Increased Chainsaw damage by 16%
- Decrease Machete weight to 1. Reduce the knife damage so it does not one shot headshot clots. Damage went from 20 to 14, which is a 30% reduction
- Removed melee randomness (we swear, thanks Scary Ghost)
- Made Chainsaw a category 4 weapon
Medic:
- Reduced the Medic run speed bonus by 5% to bring it in line with the Berserker
- Medic now receives double the amount of money per point of health (.8 from .4)
Sharpshooter:
Changes:
- Reduced stun effect of Crossbow from 1 second to .3 seconds
- Reduced Scrake damage taken from Crossbow Headshot from 1.0 to 0.5
- Reduced Fleshpound damage taken from Crossbow Headshot from 0.5 to 0.3
- Made the headshot modifier for the Crossbow Sharpshooter only
- Reduced the EBR's fire rate from 0.175 to 0.25
- Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6
- Increased M14 head shot multiplier - From 2 to 2.25
- Lowered the M14 base damage by 6
- Reduced Dual Hand Cannon effectiveness for Sharpshooters. Removed body shot bonus, as well as reload and recoil bonus.
- Removed all body shot modifiers from the Sharpshooter
- Removed reload and recoil bonuses for the 9mm and Duelies from the Sharpshooter
- Reduced 9mm headshot bonus on Hell on Earth only (down to 40% from 140%)
Crossbow:
Changes:
- Reduced Crossbow Arrow's headshot multiplier from 6 to 4
- Reduced damage type's multiplier from 1.3 to 1.0
- Max bolts is 36 instead of 40, Ammo starts with 12 bolts instead of 40, Ammo Pickups give you 6 bolts instead of 8, Purchasing ammo costs 20 instead of 15 and gives 6 bolts instead of 5
Support:
- Hunting Shootgun: Increased Max Ammo to 48 instead of 46 and set Initial Ammo to 15 instead of 46
- Hunting shotgun ammo price reduced to 15
Demo:
Changes:
- Increase the cost of pipebombs – Increased from 800 to 1500 w/o discounts
- Changed pipebomb discount - Up to 74% at lvl 6
- Fixed ammo refill on Pipebombs so its half of the price of the weapon
- Reduced the weight of the LAW by 1
- Improved pipebomb pricing irregularities
- Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600
- Arming distance on LAW increased from 6 meters to 10 meters
- Changed price of all grenade launcher nades to 10 (m32 and m79)
- Moved M32 to slot 4
- Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
- Reduced LAW rocket amount to 10 for non Demolitions
- Increased LAW rocket amount to 20 for a lvl 6 Demolitions
Firebug:
Changes:
- Reduced burn damage on the Mac 10
- Removed the dual weapon spawn bug for the level 6 firebug.
- Moved Mac10 to slot 3
Commando:
- Increased damage on SCAR to 65 (From 57 post 1014, down from 85 pre 1014)
Fleshpound:
Changes:
- Doubled the rage duration
- Should now target players more intelligently
- Increased anti headshot resistance to .35
- Fixed the Fleshpound's Rage being based off unperked damage(and any other damage modifiers that were previously being applied AFTER the 2 second damage check)
Scrake:
Changes:
- Rages at 25% health gone instead of 50% health gone
- Increased anti headshot resistance to .35
- Improved his rage ability (was not always raging at low health when he should have been)
- Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)
Patriarch Goals:
Changes:
- His melee attack should now damage multiple targets in his path
- Improved his directional hit (should now only be hitting things in front of him and pushing them back)
Clots:
Changes:
- When grabbed by a clot, players can no longer jump to remove the hold